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Skin in the game: Video-game–related cutaneous pathologies in adolescents

BACKGROUND: Following the inception of video games and the subsequent development of progressive innovations in videogame technology, many reports of videogame-related dermatologic conditions soon emerged in literature. Children and adolescents, in particular, are among the most avid consumers of on...

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Detalles Bibliográficos
Autores principales: Kyriakou, Georgia, Glentis, Apostolos
Formato: Online Artículo Texto
Lenguaje:English
Publicado: King Faisal Specialist Hospital and Research Centre 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8144863/
https://www.ncbi.nlm.nih.gov/pubmed/34084875
http://dx.doi.org/10.1016/j.ijpam.2019.09.002
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author Kyriakou, Georgia
Glentis, Apostolos
author_facet Kyriakou, Georgia
Glentis, Apostolos
author_sort Kyriakou, Georgia
collection PubMed
description BACKGROUND: Following the inception of video games and the subsequent development of progressive innovations in videogame technology, many reports of videogame-related dermatologic conditions soon emerged in literature. Children and adolescents, in particular, are among the most avid consumers of online digital entertainment. METHODS: In an effort to better detail the impacts of these cutaneous manifestations and provide recommendations for injury prevention as it relates to video games, we performed an extensive systems-based literature review pertaining to the clinical features, etiology, diagnosis, and treatment of reported cases of dermatoses resulting from the misuse of video games. RESULTS: A literature review using PubMed, SCOPUS, Ovid MEDLINE and EMBASE was performed. Hardware implicated in the reported cases include video games consoles, personal computers, laptop computers, mobile phones and tablets. The dermatologic conditions are primarily localized to the extremities, particularly the palms and fingers. The majority are associated with repetitive friction and trauma, as well as allergic contact sensitivities. For all cutaneous manifestations induced by video gaming, early recognition and removal of the offending agent was most often described as effective in symptom resolution. CONCLUSIONS: The universal use and pervasive popularity of video games for recreational purposes present an emerging dermatological concern. As videogames become increasingly advanced and immersive, various cutaneous conditions arising from intensive gaming will likely become common over time. Consequently, it is critical that dermatologists consider video games with a high index of suspicion when encountering dermatological ailments in underage patients engaging in persistent gaming behavior.
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spelling pubmed-81448632021-06-02 Skin in the game: Video-game–related cutaneous pathologies in adolescents Kyriakou, Georgia Glentis, Apostolos Int J Pediatr Adolesc Med Review Article BACKGROUND: Following the inception of video games and the subsequent development of progressive innovations in videogame technology, many reports of videogame-related dermatologic conditions soon emerged in literature. Children and adolescents, in particular, are among the most avid consumers of online digital entertainment. METHODS: In an effort to better detail the impacts of these cutaneous manifestations and provide recommendations for injury prevention as it relates to video games, we performed an extensive systems-based literature review pertaining to the clinical features, etiology, diagnosis, and treatment of reported cases of dermatoses resulting from the misuse of video games. RESULTS: A literature review using PubMed, SCOPUS, Ovid MEDLINE and EMBASE was performed. Hardware implicated in the reported cases include video games consoles, personal computers, laptop computers, mobile phones and tablets. The dermatologic conditions are primarily localized to the extremities, particularly the palms and fingers. The majority are associated with repetitive friction and trauma, as well as allergic contact sensitivities. For all cutaneous manifestations induced by video gaming, early recognition and removal of the offending agent was most often described as effective in symptom resolution. CONCLUSIONS: The universal use and pervasive popularity of video games for recreational purposes present an emerging dermatological concern. As videogames become increasingly advanced and immersive, various cutaneous conditions arising from intensive gaming will likely become common over time. Consequently, it is critical that dermatologists consider video games with a high index of suspicion when encountering dermatological ailments in underage patients engaging in persistent gaming behavior. King Faisal Specialist Hospital and Research Centre 2021-06 2019-09-06 /pmc/articles/PMC8144863/ /pubmed/34084875 http://dx.doi.org/10.1016/j.ijpam.2019.09.002 Text en © 2019 Publishing services provided by Elsevier B.V. on behalf of King Faisal Specialist Hospital & Research Centre (General Organization), Saudi Arabia. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Review Article
Kyriakou, Georgia
Glentis, Apostolos
Skin in the game: Video-game–related cutaneous pathologies in adolescents
title Skin in the game: Video-game–related cutaneous pathologies in adolescents
title_full Skin in the game: Video-game–related cutaneous pathologies in adolescents
title_fullStr Skin in the game: Video-game–related cutaneous pathologies in adolescents
title_full_unstemmed Skin in the game: Video-game–related cutaneous pathologies in adolescents
title_short Skin in the game: Video-game–related cutaneous pathologies in adolescents
title_sort skin in the game: video-game–related cutaneous pathologies in adolescents
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8144863/
https://www.ncbi.nlm.nih.gov/pubmed/34084875
http://dx.doi.org/10.1016/j.ijpam.2019.09.002
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