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Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention

PURPOSE: The effects of aging on physical and mental health may be ameliorated by regular participation in physical activity (PA). There is also evidence for the benefits of various training modalities on cognition and functional ability in older adults. The aim of this study was to compare effects...

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Autores principales: Ramnath, Udhir, Rauch, Laurie, Lambert, Estelle Victoria, Kolbe-Alexander, Tracy
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8148311/
https://www.ncbi.nlm.nih.gov/pubmed/34032799
http://dx.doi.org/10.1371/journal.pone.0252016
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author Ramnath, Udhir
Rauch, Laurie
Lambert, Estelle Victoria
Kolbe-Alexander, Tracy
author_facet Ramnath, Udhir
Rauch, Laurie
Lambert, Estelle Victoria
Kolbe-Alexander, Tracy
author_sort Ramnath, Udhir
collection PubMed
description PURPOSE: The effects of aging on physical and mental health may be ameliorated by regular participation in physical activity (PA). There is also evidence for the benefits of various training modalities on cognition and functional ability in older adults. The aim of this study was to compare effects of a 12-week active video gaming intervention (X Box Kinect Sports) to conventional multimodal supervised exercise on fitness, functional ability and cognitive performance in older adults with memory complaints. METHODS: Participants (n = 45, 72±5 yrs.) were recruited from 6 retirement homes and cluster-randomized into the Interactive Video Gaming (IVG) group (N = 23) or Conventional Multimodal (CM) group (N = 22), meeting 2 x 1 hour sessions, weekly for 12 weeks. Pre-post measures included: 6 min walk, timed up and go, dynamic balance, functional reach, Mini-Mental State Examination, N-back Task and the Modified Stroop task. RESULTS: The IVG group demonstrated significant improvement in the total number correct responses on the Stroop task (P = 0.028) and for average reaction time of correct colour-words (P = 0.024), compared to the CM group. Functional ability improved significantly in the IVG group, including the 6-min walk (P = 0.017), dynamic balance (P = 0.03), timed up and go (P<0.001) and functional reach (P<0.0010). CONCLUSION: An active interactive video gaming intervention was more effective than conventional multimodal exercise in improving executive and global cognitive performance and functional capacity in older adults with subjective memory complaints. TRIAL REGISTRATION: Pan African Clinical Trial Registry—PACTR202008547335106.
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spelling pubmed-81483112021-06-07 Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention Ramnath, Udhir Rauch, Laurie Lambert, Estelle Victoria Kolbe-Alexander, Tracy PLoS One Research Article PURPOSE: The effects of aging on physical and mental health may be ameliorated by regular participation in physical activity (PA). There is also evidence for the benefits of various training modalities on cognition and functional ability in older adults. The aim of this study was to compare effects of a 12-week active video gaming intervention (X Box Kinect Sports) to conventional multimodal supervised exercise on fitness, functional ability and cognitive performance in older adults with memory complaints. METHODS: Participants (n = 45, 72±5 yrs.) were recruited from 6 retirement homes and cluster-randomized into the Interactive Video Gaming (IVG) group (N = 23) or Conventional Multimodal (CM) group (N = 22), meeting 2 x 1 hour sessions, weekly for 12 weeks. Pre-post measures included: 6 min walk, timed up and go, dynamic balance, functional reach, Mini-Mental State Examination, N-back Task and the Modified Stroop task. RESULTS: The IVG group demonstrated significant improvement in the total number correct responses on the Stroop task (P = 0.028) and for average reaction time of correct colour-words (P = 0.024), compared to the CM group. Functional ability improved significantly in the IVG group, including the 6-min walk (P = 0.017), dynamic balance (P = 0.03), timed up and go (P<0.001) and functional reach (P<0.0010). CONCLUSION: An active interactive video gaming intervention was more effective than conventional multimodal exercise in improving executive and global cognitive performance and functional capacity in older adults with subjective memory complaints. TRIAL REGISTRATION: Pan African Clinical Trial Registry—PACTR202008547335106. Public Library of Science 2021-05-25 /pmc/articles/PMC8148311/ /pubmed/34032799 http://dx.doi.org/10.1371/journal.pone.0252016 Text en © 2021 Ramnath et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Ramnath, Udhir
Rauch, Laurie
Lambert, Estelle Victoria
Kolbe-Alexander, Tracy
Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention
title Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention
title_full Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention
title_fullStr Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention
title_full_unstemmed Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention
title_short Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention
title_sort efficacy of interactive video gaming in older adults with memory complaints: a cluster-randomized exercise intervention
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8148311/
https://www.ncbi.nlm.nih.gov/pubmed/34032799
http://dx.doi.org/10.1371/journal.pone.0252016
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