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Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students
BACKGROUND: Game-based education is fast becoming an innovative teaching approach in the field of medical education. Traditional review sessions (tutorials) are mainly focused on instructor-based learning and they help to review concepts previously taught in the lecture class. The primary objective...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Wolters Kluwer - Medknow
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8150082/ https://www.ncbi.nlm.nih.gov/pubmed/34084838 http://dx.doi.org/10.4103/jehp.jehp_624_20 |
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author | Gudadappanavar, Anupama M. Benni, Jyoti M. Javali, Shivalingappa B. |
author_facet | Gudadappanavar, Anupama M. Benni, Jyoti M. Javali, Shivalingappa B. |
author_sort | Gudadappanavar, Anupama M. |
collection | PubMed |
description | BACKGROUND: Game-based education is fast becoming an innovative teaching approach in the field of medical education. Traditional review sessions (tutorials) are mainly focused on instructor-based learning and they help to review concepts previously taught in the lecture class. The primary objective was to evaluate the cognitive learning of students in game based learning (GBL) as compared to the conventional review sessions. The secondary objectives were to assess the perception and feedback of students regarding GBL and conventional review sessions. MATERIALS AND METHODS: An interventional GBL study was designed for 2(nd) year MBBS students. The enrolled students were randomly assigned to either tutorial (Group A) or GBL (Group B), and informed consent was obtained. Group B students were further divided into smaller groups, and for Group A, the traditional tutorial method was followed. For both the groups, a multiple choice question (MCQ) pre-test and post-test was conducted on the selected topics. A total of 15 MCQs with gradually increasing difficulty were used in the GBL. For each group of students, one student would be on hot seat by answering the questions and then continued the game. Lifelines were provided. RESULTS: From the pretest and posttest scores, students performed better in Group B (39.53%) than Group A (18.43%) with respect to the knowledge score, and the difference was statistically significant. Students’ perception and feedback regarding GBL were very enthusiastic and promising than the tutorial group. Largely, students commented that GBL was unique, active participation, fun, and novel learning style. CONCLUSIONS: GBL is a student-centered learning and showed more effective than the traditional tutorials in understanding the topic and was more enjoyable by students. |
format | Online Article Text |
id | pubmed-8150082 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Wolters Kluwer - Medknow |
record_format | MEDLINE/PubMed |
spelling | pubmed-81500822021-06-02 Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students Gudadappanavar, Anupama M. Benni, Jyoti M. Javali, Shivalingappa B. J Educ Health Promot Original Article BACKGROUND: Game-based education is fast becoming an innovative teaching approach in the field of medical education. Traditional review sessions (tutorials) are mainly focused on instructor-based learning and they help to review concepts previously taught in the lecture class. The primary objective was to evaluate the cognitive learning of students in game based learning (GBL) as compared to the conventional review sessions. The secondary objectives were to assess the perception and feedback of students regarding GBL and conventional review sessions. MATERIALS AND METHODS: An interventional GBL study was designed for 2(nd) year MBBS students. The enrolled students were randomly assigned to either tutorial (Group A) or GBL (Group B), and informed consent was obtained. Group B students were further divided into smaller groups, and for Group A, the traditional tutorial method was followed. For both the groups, a multiple choice question (MCQ) pre-test and post-test was conducted on the selected topics. A total of 15 MCQs with gradually increasing difficulty were used in the GBL. For each group of students, one student would be on hot seat by answering the questions and then continued the game. Lifelines were provided. RESULTS: From the pretest and posttest scores, students performed better in Group B (39.53%) than Group A (18.43%) with respect to the knowledge score, and the difference was statistically significant. Students’ perception and feedback regarding GBL were very enthusiastic and promising than the tutorial group. Largely, students commented that GBL was unique, active participation, fun, and novel learning style. CONCLUSIONS: GBL is a student-centered learning and showed more effective than the traditional tutorials in understanding the topic and was more enjoyable by students. Wolters Kluwer - Medknow 2021-03-31 /pmc/articles/PMC8150082/ /pubmed/34084838 http://dx.doi.org/10.4103/jehp.jehp_624_20 Text en Copyright: © 2021 Journal of Education and Health Promotion https://creativecommons.org/licenses/by-nc-sa/4.0/This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms. |
spellingShingle | Original Article Gudadappanavar, Anupama M. Benni, Jyoti M. Javali, Shivalingappa B. Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students |
title | Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students |
title_full | Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students |
title_fullStr | Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students |
title_full_unstemmed | Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students |
title_short | Effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for Phase II medical students |
title_sort | effectiveness of the game-based learning over traditional teaching–learning strategy to instruct pharmacology for phase ii medical students |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8150082/ https://www.ncbi.nlm.nih.gov/pubmed/34084838 http://dx.doi.org/10.4103/jehp.jehp_624_20 |
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