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A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study

BACKGROUND: Inflammatory arthritides (IA) such as rheumatoid arthritis or psoriatic arthritis are disorders that can be difficult to comprehend for health professionals and students in terms of the heterogeneity of clinical symptoms and pathologies. New didactic approaches using innovative technolog...

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Autores principales: Klemm, Philipp, Kleyer, Arnd, Tascilar, Koray, Schuster, Louis, Meinderink, Timo, Steiger, Florian, Lange, Uwe, Müller-Ladner, Ulf, Knitza, Johannes, Sewerin, Philipp, Mucke, Johanna, Pfeil, Alexander, Schett, Georg, Hartmann, Fabian, Hueber, Axel J, Simon, David
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8150404/
https://www.ncbi.nlm.nih.gov/pubmed/33973858
http://dx.doi.org/10.2196/23835
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author Klemm, Philipp
Kleyer, Arnd
Tascilar, Koray
Schuster, Louis
Meinderink, Timo
Steiger, Florian
Lange, Uwe
Müller-Ladner, Ulf
Knitza, Johannes
Sewerin, Philipp
Mucke, Johanna
Pfeil, Alexander
Schett, Georg
Hartmann, Fabian
Hueber, Axel J
Simon, David
author_facet Klemm, Philipp
Kleyer, Arnd
Tascilar, Koray
Schuster, Louis
Meinderink, Timo
Steiger, Florian
Lange, Uwe
Müller-Ladner, Ulf
Knitza, Johannes
Sewerin, Philipp
Mucke, Johanna
Pfeil, Alexander
Schett, Georg
Hartmann, Fabian
Hueber, Axel J
Simon, David
author_sort Klemm, Philipp
collection PubMed
description BACKGROUND: Inflammatory arthritides (IA) such as rheumatoid arthritis or psoriatic arthritis are disorders that can be difficult to comprehend for health professionals and students in terms of the heterogeneity of clinical symptoms and pathologies. New didactic approaches using innovative technologies such as virtual reality (VR) apps could be helpful to demonstrate disease manifestations as well as joint pathologies in a more comprehensive manner. However, the potential of using a VR education concept in IA has not yet been evaluated. OBJECTIVE: We evaluated the feasibility of a VR app to educate health care professionals and medical students about IA. METHODS: We developed a VR app using data from IA patients as well as 2D and 3D-visualized pathological joints from X-ray and computed tomography–generated images. This VR app (Rheumality) allows the user to interact with representative arthritic joint and bone pathologies of patients with IA. In a consensus meeting, an online questionnaire was designed to collect basic demographic data (age, sex); profession of the participants; and their feedback on the general impression, knowledge gain, and potential areas of application of the VR app. The VR app was subsequently tested and evaluated by health care professionals (physicians, researchers, and other professionals) and medical students at predefined events (two annual rheumatology conferences and academic teaching seminars at two sites in Germany). To explore associations between categorical variables, the χ(2) or Fisher test was used as appropriate. Two-sided P values ≤.05 were regarded as significant. RESULTS: A total of 125 individuals participated in this study. Among them, 56% of the participants identified as female, 43% identified as male, and 1% identified as nonbinary; 59% of the participants were 18-30 years of age, 18% were 31-40 years old, 10% were 41-50 years old, 8% were 51-60 years old, and 5% were 61-70 years old. The participants (N=125) rated the VR app as excellent, with a mean rating of 9.0 (SD 1.2) out of 10, and many participants would recommend use of the app, with a mean recommendation score of 3.2 (SD 1.1) out of 4. A large majority (120/125, 96.0%) stated that the presentation of pathological bone formation improves understanding of the disease. We did not find any association between participant characteristics and evaluation of the VR experience or recommendation scores. CONCLUSIONS: The data show that IA-targeting innovative teaching approaches based on VR technology are feasible.
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spelling pubmed-81504042021-06-11 A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study Klemm, Philipp Kleyer, Arnd Tascilar, Koray Schuster, Louis Meinderink, Timo Steiger, Florian Lange, Uwe Müller-Ladner, Ulf Knitza, Johannes Sewerin, Philipp Mucke, Johanna Pfeil, Alexander Schett, Georg Hartmann, Fabian Hueber, Axel J Simon, David JMIR Serious Games Original Paper BACKGROUND: Inflammatory arthritides (IA) such as rheumatoid arthritis or psoriatic arthritis are disorders that can be difficult to comprehend for health professionals and students in terms of the heterogeneity of clinical symptoms and pathologies. New didactic approaches using innovative technologies such as virtual reality (VR) apps could be helpful to demonstrate disease manifestations as well as joint pathologies in a more comprehensive manner. However, the potential of using a VR education concept in IA has not yet been evaluated. OBJECTIVE: We evaluated the feasibility of a VR app to educate health care professionals and medical students about IA. METHODS: We developed a VR app using data from IA patients as well as 2D and 3D-visualized pathological joints from X-ray and computed tomography–generated images. This VR app (Rheumality) allows the user to interact with representative arthritic joint and bone pathologies of patients with IA. In a consensus meeting, an online questionnaire was designed to collect basic demographic data (age, sex); profession of the participants; and their feedback on the general impression, knowledge gain, and potential areas of application of the VR app. The VR app was subsequently tested and evaluated by health care professionals (physicians, researchers, and other professionals) and medical students at predefined events (two annual rheumatology conferences and academic teaching seminars at two sites in Germany). To explore associations between categorical variables, the χ(2) or Fisher test was used as appropriate. Two-sided P values ≤.05 were regarded as significant. RESULTS: A total of 125 individuals participated in this study. Among them, 56% of the participants identified as female, 43% identified as male, and 1% identified as nonbinary; 59% of the participants were 18-30 years of age, 18% were 31-40 years old, 10% were 41-50 years old, 8% were 51-60 years old, and 5% were 61-70 years old. The participants (N=125) rated the VR app as excellent, with a mean rating of 9.0 (SD 1.2) out of 10, and many participants would recommend use of the app, with a mean recommendation score of 3.2 (SD 1.1) out of 4. A large majority (120/125, 96.0%) stated that the presentation of pathological bone formation improves understanding of the disease. We did not find any association between participant characteristics and evaluation of the VR experience or recommendation scores. CONCLUSIONS: The data show that IA-targeting innovative teaching approaches based on VR technology are feasible. JMIR Publications 2021-05-11 /pmc/articles/PMC8150404/ /pubmed/33973858 http://dx.doi.org/10.2196/23835 Text en ©Philipp Klemm, Arnd Kleyer, Koray Tascilar, Louis Schuster, Timo Meinderink, Florian Steiger, Uwe Lange, Ulf Müller-Ladner, Johannes Knitza, Philipp Sewerin, Johanna Mucke, Axel J Hueber, Georg Schett, Fabian Hartmann, Axel J Hueber, David Simon. Originally published in JMIR Serious Games (https://games.jmir.org), 11.05.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Klemm, Philipp
Kleyer, Arnd
Tascilar, Koray
Schuster, Louis
Meinderink, Timo
Steiger, Florian
Lange, Uwe
Müller-Ladner, Ulf
Knitza, Johannes
Sewerin, Philipp
Mucke, Johanna
Pfeil, Alexander
Schett, Georg
Hartmann, Fabian
Hueber, Axel J
Simon, David
A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study
title A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study
title_full A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study
title_fullStr A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study
title_full_unstemmed A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study
title_short A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study
title_sort virtual reality–based app to educate health care professionals and medical students about inflammatory arthritis: feasibility study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8150404/
https://www.ncbi.nlm.nih.gov/pubmed/33973858
http://dx.doi.org/10.2196/23835
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