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“It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers

Excessive engagement with (increasingly prevalent) loot boxes within games has consistently been linked with disordered gambling and/or gaming. The importance of recognising and managing potential risks associated with loot box involvement means understanding contributing factors is a pressing resea...

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Autores principales: Nicklin, Laura Louise, Spicer, Stuart Gordon, Close, James, Parke, Jonathan, Smith, Oliver, Raymen, Thomas, Lloyd, Helen, Lloyd, Joanne
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8153174/
https://www.ncbi.nlm.nih.gov/pubmed/34068271
http://dx.doi.org/10.3390/jcm10102103
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author Nicklin, Laura Louise
Spicer, Stuart Gordon
Close, James
Parke, Jonathan
Smith, Oliver
Raymen, Thomas
Lloyd, Helen
Lloyd, Joanne
author_facet Nicklin, Laura Louise
Spicer, Stuart Gordon
Close, James
Parke, Jonathan
Smith, Oliver
Raymen, Thomas
Lloyd, Helen
Lloyd, Joanne
author_sort Nicklin, Laura Louise
collection PubMed
description Excessive engagement with (increasingly prevalent) loot boxes within games has consistently been linked with disordered gambling and/or gaming. The importance of recognising and managing potential risks associated with loot box involvement means understanding contributing factors is a pressing research priority. Given that motivations for gaming and gambling have been informative in understanding risky engagement with those behaviours, this qualitative study investigated motivations for buying loot boxes, through in-depth interviews with 28 gamers from across the UK. A reflexive thematic analysis categorised reasons for buying into seven “themes”; opening experience; value of box contents; game-related elements; social influences; emotive/impulsive influences; fear of missing out; triggers/facilitators. These themes are described in detail and discussed in relation to the existing literature and motivation theories. This study contributes to understanding ways in which digital items within loot boxes can be highly valued by purchasers, informing the debate around parallels with gambling. Findings that certain motivations were disproportionately endorsed by participants with symptoms of problematic gambling has potential implications for policy and warrants further study.
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spelling pubmed-81531742021-05-27 “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers Nicklin, Laura Louise Spicer, Stuart Gordon Close, James Parke, Jonathan Smith, Oliver Raymen, Thomas Lloyd, Helen Lloyd, Joanne J Clin Med Article Excessive engagement with (increasingly prevalent) loot boxes within games has consistently been linked with disordered gambling and/or gaming. The importance of recognising and managing potential risks associated with loot box involvement means understanding contributing factors is a pressing research priority. Given that motivations for gaming and gambling have been informative in understanding risky engagement with those behaviours, this qualitative study investigated motivations for buying loot boxes, through in-depth interviews with 28 gamers from across the UK. A reflexive thematic analysis categorised reasons for buying into seven “themes”; opening experience; value of box contents; game-related elements; social influences; emotive/impulsive influences; fear of missing out; triggers/facilitators. These themes are described in detail and discussed in relation to the existing literature and motivation theories. This study contributes to understanding ways in which digital items within loot boxes can be highly valued by purchasers, informing the debate around parallels with gambling. Findings that certain motivations were disproportionately endorsed by participants with symptoms of problematic gambling has potential implications for policy and warrants further study. MDPI 2021-05-13 /pmc/articles/PMC8153174/ /pubmed/34068271 http://dx.doi.org/10.3390/jcm10102103 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Nicklin, Laura Louise
Spicer, Stuart Gordon
Close, James
Parke, Jonathan
Smith, Oliver
Raymen, Thomas
Lloyd, Helen
Lloyd, Joanne
“It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
title “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
title_full “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
title_fullStr “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
title_full_unstemmed “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
title_short “It’s the Attraction of Winning That Draws You in”—A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers
title_sort “it’s the attraction of winning that draws you in”—a qualitative investigation of reasons and facilitators for videogame loot box engagement in uk gamers
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8153174/
https://www.ncbi.nlm.nih.gov/pubmed/34068271
http://dx.doi.org/10.3390/jcm10102103
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