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Mobile-assisted and gamification-based language learning: a systematic literature review

Learning a new language is a challenging task. In many countries, students are encouraged to learn an international language at school level. In particular, English is the most widely used international language and is being taught at the school level in many countries. The ubiquity and accessibilit...

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Autores principales: Ishaq, Kashif, Mat Zin, Nor Azan, Rosdi, Fadhilah, Jehanghir, Muhammad, Ishaq, Samia, Abid, Adnan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PeerJ Inc. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8157183/
https://www.ncbi.nlm.nih.gov/pubmed/34084920
http://dx.doi.org/10.7717/peerj-cs.496
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author Ishaq, Kashif
Mat Zin, Nor Azan
Rosdi, Fadhilah
Jehanghir, Muhammad
Ishaq, Samia
Abid, Adnan
author_facet Ishaq, Kashif
Mat Zin, Nor Azan
Rosdi, Fadhilah
Jehanghir, Muhammad
Ishaq, Samia
Abid, Adnan
author_sort Ishaq, Kashif
collection PubMed
description Learning a new language is a challenging task. In many countries, students are encouraged to learn an international language at school level. In particular, English is the most widely used international language and is being taught at the school level in many countries. The ubiquity and accessibility of smartphones combined with the recent developments in mobile application and gamification in teaching and training have paved the way for experimenting with language learning using mobile phones. This article presents a systematic literature review of the published research work in mobile-assisted language learning. To this end, more than 60 relevant primary studies which have been published in well-reputed venues have been selected for further analysis. The detailed analysis reveals that researchers developed many different simple and gamified mobile applications for learning languages based on various theories, frameworks, and advanced tools. Furthermore, the study also analyses how different applications have been evaluated and tested at different educational levels using different experimental settings while incorporating a variety of evaluation measures. Lastly, a taxonomy has been proposed for the research work in mobile-assisted language learning, which is followed by promising future research challenges in this domain.
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spelling pubmed-81571832021-06-02 Mobile-assisted and gamification-based language learning: a systematic literature review Ishaq, Kashif Mat Zin, Nor Azan Rosdi, Fadhilah Jehanghir, Muhammad Ishaq, Samia Abid, Adnan PeerJ Comput Sci Human-Computer Interaction Learning a new language is a challenging task. In many countries, students are encouraged to learn an international language at school level. In particular, English is the most widely used international language and is being taught at the school level in many countries. The ubiquity and accessibility of smartphones combined with the recent developments in mobile application and gamification in teaching and training have paved the way for experimenting with language learning using mobile phones. This article presents a systematic literature review of the published research work in mobile-assisted language learning. To this end, more than 60 relevant primary studies which have been published in well-reputed venues have been selected for further analysis. The detailed analysis reveals that researchers developed many different simple and gamified mobile applications for learning languages based on various theories, frameworks, and advanced tools. Furthermore, the study also analyses how different applications have been evaluated and tested at different educational levels using different experimental settings while incorporating a variety of evaluation measures. Lastly, a taxonomy has been proposed for the research work in mobile-assisted language learning, which is followed by promising future research challenges in this domain. PeerJ Inc. 2021-05-10 /pmc/articles/PMC8157183/ /pubmed/34084920 http://dx.doi.org/10.7717/peerj-cs.496 Text en © 2021 Ishaq et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ Computer Science) and either DOI or URL of the article must be cited.
spellingShingle Human-Computer Interaction
Ishaq, Kashif
Mat Zin, Nor Azan
Rosdi, Fadhilah
Jehanghir, Muhammad
Ishaq, Samia
Abid, Adnan
Mobile-assisted and gamification-based language learning: a systematic literature review
title Mobile-assisted and gamification-based language learning: a systematic literature review
title_full Mobile-assisted and gamification-based language learning: a systematic literature review
title_fullStr Mobile-assisted and gamification-based language learning: a systematic literature review
title_full_unstemmed Mobile-assisted and gamification-based language learning: a systematic literature review
title_short Mobile-assisted and gamification-based language learning: a systematic literature review
title_sort mobile-assisted and gamification-based language learning: a systematic literature review
topic Human-Computer Interaction
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8157183/
https://www.ncbi.nlm.nih.gov/pubmed/34084920
http://dx.doi.org/10.7717/peerj-cs.496
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