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Cervical spine injury after virtual reality gaming: a case report
BACKGROUND: We report a patient who fractured the seventh cervical vertebra while playing a virtual reality (VR) game, without any other trauma. This case report aims to describe the spinal trauma incurred during the use of a VR headset in a video game. CASE PRESENTATION: The Caucasian patient prese...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8165768/ https://www.ncbi.nlm.nih.gov/pubmed/34053464 http://dx.doi.org/10.1186/s13256-021-02880-9 |
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author | Baur, D. Pfeifle, C. Heyde, C. E. |
author_facet | Baur, D. Pfeifle, C. Heyde, C. E. |
author_sort | Baur, D. |
collection | PubMed |
description | BACKGROUND: We report a patient who fractured the seventh cervical vertebra while playing a virtual reality (VR) game, without any other trauma. This case report aims to describe the spinal trauma incurred during the use of a VR headset in a video game. CASE PRESENTATION: The Caucasian patient presented with pain and swelling in the lower cervical spine at our clinic after playing a video game involving a combination of shoulder, arm and head movements while wearing a VR headset. Preexisting comorbidities were not present in the 31-year-old male. No history of regular medication use or drug abuse was recorded. After performing a clinical examination and radiological diagnostics, we found a dislocated traumatic fracture of the spinous process of the seventh cervical vertebra. After a soft tissue defect was excluded through magnetic resonance imaging (MRI) diagnostics, a conservative therapy regimen with pain therapy and immobilization was started. After hospitalization, outpatient controls were conducted at 4, 6 and 12 weeks. At 6 weeks after hospitalization, the patient had recovered from the injury without complications. CONCLUSIONS: Rapid movements during VR gaming can lead to injuries of the cervical spine. In addition to rapid movements, the additional weight of the VR headset as well as the decoupling of audiovisual stimuli from the perceived proprioceptive information should be considered. Determining whether this is an isolated incident induced by unknown preexisting factors or whether the trauma mechanism alone can lead to severe spinal trauma needs to be studied further with additional cases. |
format | Online Article Text |
id | pubmed-8165768 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-81657682021-06-01 Cervical spine injury after virtual reality gaming: a case report Baur, D. Pfeifle, C. Heyde, C. E. J Med Case Rep Case Report BACKGROUND: We report a patient who fractured the seventh cervical vertebra while playing a virtual reality (VR) game, without any other trauma. This case report aims to describe the spinal trauma incurred during the use of a VR headset in a video game. CASE PRESENTATION: The Caucasian patient presented with pain and swelling in the lower cervical spine at our clinic after playing a video game involving a combination of shoulder, arm and head movements while wearing a VR headset. Preexisting comorbidities were not present in the 31-year-old male. No history of regular medication use or drug abuse was recorded. After performing a clinical examination and radiological diagnostics, we found a dislocated traumatic fracture of the spinous process of the seventh cervical vertebra. After a soft tissue defect was excluded through magnetic resonance imaging (MRI) diagnostics, a conservative therapy regimen with pain therapy and immobilization was started. After hospitalization, outpatient controls were conducted at 4, 6 and 12 weeks. At 6 weeks after hospitalization, the patient had recovered from the injury without complications. CONCLUSIONS: Rapid movements during VR gaming can lead to injuries of the cervical spine. In addition to rapid movements, the additional weight of the VR headset as well as the decoupling of audiovisual stimuli from the perceived proprioceptive information should be considered. Determining whether this is an isolated incident induced by unknown preexisting factors or whether the trauma mechanism alone can lead to severe spinal trauma needs to be studied further with additional cases. BioMed Central 2021-05-31 /pmc/articles/PMC8165768/ /pubmed/34053464 http://dx.doi.org/10.1186/s13256-021-02880-9 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Case Report Baur, D. Pfeifle, C. Heyde, C. E. Cervical spine injury after virtual reality gaming: a case report |
title | Cervical spine injury after virtual reality gaming: a case report |
title_full | Cervical spine injury after virtual reality gaming: a case report |
title_fullStr | Cervical spine injury after virtual reality gaming: a case report |
title_full_unstemmed | Cervical spine injury after virtual reality gaming: a case report |
title_short | Cervical spine injury after virtual reality gaming: a case report |
title_sort | cervical spine injury after virtual reality gaming: a case report |
topic | Case Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8165768/ https://www.ncbi.nlm.nih.gov/pubmed/34053464 http://dx.doi.org/10.1186/s13256-021-02880-9 |
work_keys_str_mv | AT baurd cervicalspineinjuryaftervirtualrealitygamingacasereport AT pfeiflec cervicalspineinjuryaftervirtualrealitygamingacasereport AT heydece cervicalspineinjuryaftervirtualrealitygamingacasereport |