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Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence re...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8175673/ https://www.ncbi.nlm.nih.gov/pubmed/34093339 http://dx.doi.org/10.3389/fpsyg.2021.651759 |
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author | Miedzobrodzka, Ewa Buczny, Jacek Konijn, Elly A. Krabbendam, Lydia C. |
author_facet | Miedzobrodzka, Ewa Buczny, Jacek Konijn, Elly A. Krabbendam, Lydia C. |
author_sort | Miedzobrodzka, Ewa |
collection | PubMed |
description | An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure (VVGE) and accuracy of negative emotion recognition. We assessed the level of self-reported VVGE in hours per day and the accuracy of the recognition using the Facial Expressions Matching Test. The results, with adolescents (Study 1; N = 67) and with adults (Study 2; N = 151), showed that VVGE was negatively related to accurate recognition of negative emotion expressions, even if controlled for age, gender, and trait empathy, but no causal direction could be assessed. In line with the violent media desensitization model, our findings suggest that higher self-reported VVGE relates to lower recognition of negative emotional expressions of other people. On the one hand, such lower recognition of negative emotions may underlie inaccurate reactions in real-life social situations. On the other hand, lower sensitivity to social cues may help players to better focus on their performance in a violent game. |
format | Online Article Text |
id | pubmed-8175673 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-81756732021-06-05 Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions Miedzobrodzka, Ewa Buczny, Jacek Konijn, Elly A. Krabbendam, Lydia C. Front Psychol Psychology An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure (VVGE) and accuracy of negative emotion recognition. We assessed the level of self-reported VVGE in hours per day and the accuracy of the recognition using the Facial Expressions Matching Test. The results, with adolescents (Study 1; N = 67) and with adults (Study 2; N = 151), showed that VVGE was negatively related to accurate recognition of negative emotion expressions, even if controlled for age, gender, and trait empathy, but no causal direction could be assessed. In line with the violent media desensitization model, our findings suggest that higher self-reported VVGE relates to lower recognition of negative emotional expressions of other people. On the one hand, such lower recognition of negative emotions may underlie inaccurate reactions in real-life social situations. On the other hand, lower sensitivity to social cues may help players to better focus on their performance in a violent game. Frontiers Media S.A. 2021-05-21 /pmc/articles/PMC8175673/ /pubmed/34093339 http://dx.doi.org/10.3389/fpsyg.2021.651759 Text en Copyright © 2021 Miedzobrodzka, Buczny, Konijn and Krabbendam. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Miedzobrodzka, Ewa Buczny, Jacek Konijn, Elly A. Krabbendam, Lydia C. Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions |
title | Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions |
title_full | Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions |
title_fullStr | Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions |
title_full_unstemmed | Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions |
title_short | Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions |
title_sort | insensitive players? a relationship between violent video game exposure and recognition of negative emotions |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8175673/ https://www.ncbi.nlm.nih.gov/pubmed/34093339 http://dx.doi.org/10.3389/fpsyg.2021.651759 |
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