Cargando…
Reliability and validity of a computer game-based tool of upper extremity assessment for object manipulation tasks in children with cerebral palsy
INTRODUCTION: A computer game-based upper extremity (CUE) assessment tool is developed to quantify manual dexterity of children with Cerebral Palsy (CP). The purpose of this study was to determine test-retest reliability of the CUE performance measures (success rate, movement onset time, movement er...
Autores principales: | Kanitkar, Anuprita, Parmar, Sanjay T, Szturm, Tony J, Restall, Gayle, Rempel, Gina, Naik, Nilashri, Gaonkar, Neha, Sepehri, Nariman, Ankolekar, Bhavana |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8175827/ https://www.ncbi.nlm.nih.gov/pubmed/34123406 http://dx.doi.org/10.1177/20556683211014023 |
Ejemplares similares
-
Parents' Perspectives on a Computer Game–Assisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits
por: Kanitkar, Anuprita, et al.
Publicado: (2021) -
The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial
por: Kanitkar, Anuprita, et al.
Publicado: (2017) -
Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
por: Parmar, Sanjay Tejraj, et al.
Publicado: (2021) -
Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial
por: Szturm, Tony, et al.
Publicado: (2022) -
Dual-Task Training Program for Older Adults: Blending Gait, Visuomotor and Cognitive Training
por: Nayak, Akshata, et al.
Publicado: (2021)