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Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults

Background: Excessive gaming has become a psychological health issue for both gamers and their social environments. This observation holds true for western but also non-western countries such as Iran. The aim of the present study was to translate and validate a Persian version of the Game Addiction...

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Autores principales: Abdoli, Nasrin, Farnia, Vahid, Alikhani, Mostafa, Sadeghi-Bahmani, Dena, Dürsteler, Kenneth M., Esmaeili, Maryam, Brühl, Annette, Brand, Serge
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8180588/
https://www.ncbi.nlm.nih.gov/pubmed/34108895
http://dx.doi.org/10.3389/fpsyt.2021.649276
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author Abdoli, Nasrin
Farnia, Vahid
Alikhani, Mostafa
Sadeghi-Bahmani, Dena
Dürsteler, Kenneth M.
Esmaeili, Maryam
Brühl, Annette
Brand, Serge
author_facet Abdoli, Nasrin
Farnia, Vahid
Alikhani, Mostafa
Sadeghi-Bahmani, Dena
Dürsteler, Kenneth M.
Esmaeili, Maryam
Brühl, Annette
Brand, Serge
author_sort Abdoli, Nasrin
collection PubMed
description Background: Excessive gaming has become a psychological health issue for both gamers and their social environments. This observation holds true for western but also non-western countries such as Iran. The aim of the present study was to translate and validate a Persian version of the Game Addiction Scale 21 (GAS 21) using a sample of adolescents and adults. Methods: A total of 412 participants (mean age: 22.16 years; 55.3% females) took part in the study. They completed questionnaires covering sociodemographic information and gaming-related information, as well as the Persian version of the GAS 21, the GAS 7, the Internet Addiction Test, and the Generalized Self-Efficacy Scale. Results: Of the initial 21 items of the Persian version of the GAS 21, five proved redundant and were eliminated. Factors analyses yielded four factors explaining 66.35% of the variance: 1. Withdrawal; 2. Feelings of guilt and addiction; 3. Mood modification; 4. Issues of time budget. Cronbach's alphas were satisfactory (alphas > 0.87). To validate the results, scores on the translated version were compared with the well-established Young Internet Addiction test. Factors correlated positively (rs between 0.21 and 0.31) with overall score on this latter test but, against expectations, positively with the generalized self-efficacy scale. Conclusions: A Persian version of the Game Addiction Scale-21 proved to be a useful tool for assessing the risk of game addiction behavior. Further, the solution with 16 items loading on four factors appears respond to the ecological need of parsimony.
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spelling pubmed-81805882021-06-08 Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults Abdoli, Nasrin Farnia, Vahid Alikhani, Mostafa Sadeghi-Bahmani, Dena Dürsteler, Kenneth M. Esmaeili, Maryam Brühl, Annette Brand, Serge Front Psychiatry Psychiatry Background: Excessive gaming has become a psychological health issue for both gamers and their social environments. This observation holds true for western but also non-western countries such as Iran. The aim of the present study was to translate and validate a Persian version of the Game Addiction Scale 21 (GAS 21) using a sample of adolescents and adults. Methods: A total of 412 participants (mean age: 22.16 years; 55.3% females) took part in the study. They completed questionnaires covering sociodemographic information and gaming-related information, as well as the Persian version of the GAS 21, the GAS 7, the Internet Addiction Test, and the Generalized Self-Efficacy Scale. Results: Of the initial 21 items of the Persian version of the GAS 21, five proved redundant and were eliminated. Factors analyses yielded four factors explaining 66.35% of the variance: 1. Withdrawal; 2. Feelings of guilt and addiction; 3. Mood modification; 4. Issues of time budget. Cronbach's alphas were satisfactory (alphas > 0.87). To validate the results, scores on the translated version were compared with the well-established Young Internet Addiction test. Factors correlated positively (rs between 0.21 and 0.31) with overall score on this latter test but, against expectations, positively with the generalized self-efficacy scale. Conclusions: A Persian version of the Game Addiction Scale-21 proved to be a useful tool for assessing the risk of game addiction behavior. Further, the solution with 16 items loading on four factors appears respond to the ecological need of parsimony. Frontiers Media S.A. 2021-05-24 /pmc/articles/PMC8180588/ /pubmed/34108895 http://dx.doi.org/10.3389/fpsyt.2021.649276 Text en Copyright © 2021 Abdoli, Farnia, Alikhani, Sadeghi-Bahmani, Dürsteler, Esmaeili, Brühl and Brand. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Abdoli, Nasrin
Farnia, Vahid
Alikhani, Mostafa
Sadeghi-Bahmani, Dena
Dürsteler, Kenneth M.
Esmaeili, Maryam
Brühl, Annette
Brand, Serge
Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_full Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_fullStr Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_full_unstemmed Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_short Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_sort validation and psychometric properties of the persian version of the 21-item game addiction scale with a sample of adolescents and young adults
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8180588/
https://www.ncbi.nlm.nih.gov/pubmed/34108895
http://dx.doi.org/10.3389/fpsyt.2021.649276
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