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Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people

The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood. In this study, we investigated clinical predictors and ada...

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Autores principales: Kim, Hyewon, Kim, Dong Jun, Chung, Won Ho, Park, Kyung-Ah, Kim, James D. K., Kim, Dowan, Kim, Kiwon, Jeon, Hong Jin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8190110/
https://www.ncbi.nlm.nih.gov/pubmed/34108520
http://dx.doi.org/10.1038/s41598-021-91573-w
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author Kim, Hyewon
Kim, Dong Jun
Chung, Won Ho
Park, Kyung-Ah
Kim, James D. K.
Kim, Dowan
Kim, Kiwon
Jeon, Hong Jin
author_facet Kim, Hyewon
Kim, Dong Jun
Chung, Won Ho
Park, Kyung-Ah
Kim, James D. K.
Kim, Dowan
Kim, Kiwon
Jeon, Hong Jin
author_sort Kim, Hyewon
collection PubMed
description The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood. In this study, we investigated clinical predictors and adaptation effect of cybersickness during VR application in highly stressed people. Eighty-three healthy adult participants with high stress level were recruited. At baseline, we conducted psychiatric, ophthalmologic, and otologic evaluations and extracted physiological parameters. We divided the participants into two groups according to the order of exposure to VR videos with different degrees of shaking and repetitively administered the Simulator Sickness Questionnaire (SSQ) and the Fast Motion sickness Scale (FMS). There was no significant difference in changes in the SSQ or the FMS between groups. The 40–59 years age group showed a greater increase in FMS compared to the 19–39 years age group. Smoking was negatively associated with cybersickness, and a high Positive Affect and Negative Affect Schedule score was positively associated with cybersickness. In conclusion, changing the intensity of shaking in VR did not affect cybersickness. While smoking was a protective factor, more expression of affect was a risk factor for cybersickness.
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spelling pubmed-81901102021-06-10 Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people Kim, Hyewon Kim, Dong Jun Chung, Won Ho Park, Kyung-Ah Kim, James D. K. Kim, Dowan Kim, Kiwon Jeon, Hong Jin Sci Rep Article The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood. In this study, we investigated clinical predictors and adaptation effect of cybersickness during VR application in highly stressed people. Eighty-three healthy adult participants with high stress level were recruited. At baseline, we conducted psychiatric, ophthalmologic, and otologic evaluations and extracted physiological parameters. We divided the participants into two groups according to the order of exposure to VR videos with different degrees of shaking and repetitively administered the Simulator Sickness Questionnaire (SSQ) and the Fast Motion sickness Scale (FMS). There was no significant difference in changes in the SSQ or the FMS between groups. The 40–59 years age group showed a greater increase in FMS compared to the 19–39 years age group. Smoking was negatively associated with cybersickness, and a high Positive Affect and Negative Affect Schedule score was positively associated with cybersickness. In conclusion, changing the intensity of shaking in VR did not affect cybersickness. While smoking was a protective factor, more expression of affect was a risk factor for cybersickness. Nature Publishing Group UK 2021-06-09 /pmc/articles/PMC8190110/ /pubmed/34108520 http://dx.doi.org/10.1038/s41598-021-91573-w Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Kim, Hyewon
Kim, Dong Jun
Chung, Won Ho
Park, Kyung-Ah
Kim, James D. K.
Kim, Dowan
Kim, Kiwon
Jeon, Hong Jin
Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
title Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
title_full Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
title_fullStr Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
title_full_unstemmed Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
title_short Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
title_sort clinical predictors of cybersickness in virtual reality (vr) among highly stressed people
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8190110/
https://www.ncbi.nlm.nih.gov/pubmed/34108520
http://dx.doi.org/10.1038/s41598-021-91573-w
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