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Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems
Scientists increasingly cross their disciplinary boundaries and connect with local stakeholders to jointly solve complex problems. Working with stakeholders means higher legitimacy and supports practical impact of research. Games provide a tool to achieve such transdisciplinary collaboration. In thi...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Japan
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8191445/ https://www.ncbi.nlm.nih.gov/pubmed/34131448 http://dx.doi.org/10.1007/s11625-021-00983-2 |
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author | Salliou, Nicolas Bruley, Enora Moreau, Clémence Luthe, Tobias Blanco, Victor Lavorel, Sandra Grêt-Regamey, Adrienne |
author_facet | Salliou, Nicolas Bruley, Enora Moreau, Clémence Luthe, Tobias Blanco, Victor Lavorel, Sandra Grêt-Regamey, Adrienne |
author_sort | Salliou, Nicolas |
collection | PubMed |
description | Scientists increasingly cross their disciplinary boundaries and connect with local stakeholders to jointly solve complex problems. Working with stakeholders means higher legitimacy and supports practical impact of research. Games provide a tool to achieve such transdisciplinary collaboration. In this paper, we explore the use of a game in a participatory project where scientists and local stakeholders are seeking and defining a joint problem. The literature is clear that this step is essential but remains short on concrete methods. Here, we explore this potential in practice. We conducted parallel participatory processes in two alpine regions considered as socio-ecological system (SES) in Switzerland and France, both vulnerable to global change. Based on these two case studies, we co-constructed a game, integrating scientific concerns about key land use, climate change and socio-economic elements of a mountain SES (tourism, agriculture, housing and demography). With the game, we assessed the existence of joint problems connecting scientific and local interests. The game successfully engaged participants at both sites over 11 game sessions, showing potential of use in other transdisciplinary settings. By covering a wide array of issues, the game created a discussion space for listing problems and identifying where scientist and stakeholder interests overlap. In Switzerland, the game revealed no pressing joint problem to be addressed. In France, game sessions revealed, among other problems, an enduring and complex issue regarding the co-existence of inhabitants and powerful institutions. Having demonstrated the capacity of this game for joint-problem assessment, we believe other participatory research in similar SES could benefit from an early use of such an approach to frame the potential for collaboration. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s11625-021-00983-2. |
format | Online Article Text |
id | pubmed-8191445 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer Japan |
record_format | MEDLINE/PubMed |
spelling | pubmed-81914452021-06-11 Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems Salliou, Nicolas Bruley, Enora Moreau, Clémence Luthe, Tobias Blanco, Victor Lavorel, Sandra Grêt-Regamey, Adrienne Sustain Sci Original Article Scientists increasingly cross their disciplinary boundaries and connect with local stakeholders to jointly solve complex problems. Working with stakeholders means higher legitimacy and supports practical impact of research. Games provide a tool to achieve such transdisciplinary collaboration. In this paper, we explore the use of a game in a participatory project where scientists and local stakeholders are seeking and defining a joint problem. The literature is clear that this step is essential but remains short on concrete methods. Here, we explore this potential in practice. We conducted parallel participatory processes in two alpine regions considered as socio-ecological system (SES) in Switzerland and France, both vulnerable to global change. Based on these two case studies, we co-constructed a game, integrating scientific concerns about key land use, climate change and socio-economic elements of a mountain SES (tourism, agriculture, housing and demography). With the game, we assessed the existence of joint problems connecting scientific and local interests. The game successfully engaged participants at both sites over 11 game sessions, showing potential of use in other transdisciplinary settings. By covering a wide array of issues, the game created a discussion space for listing problems and identifying where scientist and stakeholder interests overlap. In Switzerland, the game revealed no pressing joint problem to be addressed. In France, game sessions revealed, among other problems, an enduring and complex issue regarding the co-existence of inhabitants and powerful institutions. Having demonstrated the capacity of this game for joint-problem assessment, we believe other participatory research in similar SES could benefit from an early use of such an approach to frame the potential for collaboration. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s11625-021-00983-2. Springer Japan 2021-06-10 2021 /pmc/articles/PMC8191445/ /pubmed/34131448 http://dx.doi.org/10.1007/s11625-021-00983-2 Text en © The Author(s) 2021, corrected publication 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Salliou, Nicolas Bruley, Enora Moreau, Clémence Luthe, Tobias Blanco, Victor Lavorel, Sandra Grêt-Regamey, Adrienne Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems |
title | Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems |
title_full | Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems |
title_fullStr | Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems |
title_full_unstemmed | Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems |
title_short | Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems |
title_sort | game of cruxes: co-designing a game for scientists and stakeholders for identifying joint problems |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8191445/ https://www.ncbi.nlm.nih.gov/pubmed/34131448 http://dx.doi.org/10.1007/s11625-021-00983-2 |
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