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Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder

The identification of variables that can modulate the efficacy of cue exposure using virtual reality (VR) is crucial. This study aimed to explore determinant variables of cue-elicited alcohol craving and perceived realism (PR) of environments and alcoholic beverages during a VR cue-exposure session...

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Autores principales: Hernández-Serrano, Olga, Ghiţă, Alexandra, Fernández-Ruiz, Jolanda, Monràs, Miquel, Gual, Antoni, Gacto, Mariano, Porras-García, Bruno, Ferrer-García, Marta, Gutiérrez-Maldonado, José
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8196721/
https://www.ncbi.nlm.nih.gov/pubmed/34064120
http://dx.doi.org/10.3390/jcm10112241
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author Hernández-Serrano, Olga
Ghiţă, Alexandra
Fernández-Ruiz, Jolanda
Monràs, Miquel
Gual, Antoni
Gacto, Mariano
Porras-García, Bruno
Ferrer-García, Marta
Gutiérrez-Maldonado, José
author_facet Hernández-Serrano, Olga
Ghiţă, Alexandra
Fernández-Ruiz, Jolanda
Monràs, Miquel
Gual, Antoni
Gacto, Mariano
Porras-García, Bruno
Ferrer-García, Marta
Gutiérrez-Maldonado, José
author_sort Hernández-Serrano, Olga
collection PubMed
description The identification of variables that can modulate the efficacy of cue exposure using virtual reality (VR) is crucial. This study aimed to explore determinant variables of cue-elicited alcohol craving and perceived realism (PR) of environments and alcoholic beverages during a VR cue-exposure session among alcohol use disorder (AUD) outpatients. A prospective cohort study was conducted amongst 72 outpatients with AUD from a clinical setting. Alcohol craving experienced during VR exposure and PR of virtual environments and alcoholic drinks were evaluated after a VR session of exposure to alcohol-related contexts and cues. Sociodemographic, psychological and consumption characteristics were examined as possible predicting variables. Multiple linear regression analyses showed that the AUD severity and PR of beverages were predictors of cue-elicited alcohol craving. Educational level, PR of beverages and age were predictors of the PR of VR environments. In relation to the PR of VR beverages, cue-elicited alcohol craving and the PR of environments were predictors. A simple mediational model was also performed to analyze the influence of the PR of beverages on the relationship between the AUD severity and alcohol craving experienced during VR exposure: an indirect or mediational effect was found. PR of alcoholic beverages was (1) a key predictor of the PR of VR environments (and vice versa) and the alcohol craving (and vice versa) experienced during VR cue-exposure sessions using ALCO-VR software among AUD patients and (2) a mediator between AUD severity and cue-elicited alcohol craving.
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spelling pubmed-81967212021-06-13 Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder Hernández-Serrano, Olga Ghiţă, Alexandra Fernández-Ruiz, Jolanda Monràs, Miquel Gual, Antoni Gacto, Mariano Porras-García, Bruno Ferrer-García, Marta Gutiérrez-Maldonado, José J Clin Med Article The identification of variables that can modulate the efficacy of cue exposure using virtual reality (VR) is crucial. This study aimed to explore determinant variables of cue-elicited alcohol craving and perceived realism (PR) of environments and alcoholic beverages during a VR cue-exposure session among alcohol use disorder (AUD) outpatients. A prospective cohort study was conducted amongst 72 outpatients with AUD from a clinical setting. Alcohol craving experienced during VR exposure and PR of virtual environments and alcoholic drinks were evaluated after a VR session of exposure to alcohol-related contexts and cues. Sociodemographic, psychological and consumption characteristics were examined as possible predicting variables. Multiple linear regression analyses showed that the AUD severity and PR of beverages were predictors of cue-elicited alcohol craving. Educational level, PR of beverages and age were predictors of the PR of VR environments. In relation to the PR of VR beverages, cue-elicited alcohol craving and the PR of environments were predictors. A simple mediational model was also performed to analyze the influence of the PR of beverages on the relationship between the AUD severity and alcohol craving experienced during VR exposure: an indirect or mediational effect was found. PR of alcoholic beverages was (1) a key predictor of the PR of VR environments (and vice versa) and the alcohol craving (and vice versa) experienced during VR cue-exposure sessions using ALCO-VR software among AUD patients and (2) a mediator between AUD severity and cue-elicited alcohol craving. MDPI 2021-05-21 /pmc/articles/PMC8196721/ /pubmed/34064120 http://dx.doi.org/10.3390/jcm10112241 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Hernández-Serrano, Olga
Ghiţă, Alexandra
Fernández-Ruiz, Jolanda
Monràs, Miquel
Gual, Antoni
Gacto, Mariano
Porras-García, Bruno
Ferrer-García, Marta
Gutiérrez-Maldonado, José
Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder
title Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder
title_full Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder
title_fullStr Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder
title_full_unstemmed Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder
title_short Determinants of Cue-Elicited Alcohol Craving and Perceived Realism in Virtual Reality Environments among Patients with Alcohol Use Disorder
title_sort determinants of cue-elicited alcohol craving and perceived realism in virtual reality environments among patients with alcohol use disorder
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8196721/
https://www.ncbi.nlm.nih.gov/pubmed/34064120
http://dx.doi.org/10.3390/jcm10112241
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