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Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics
Maximizing performance success in sports is about continuous learning and adaptation processes. Aside from physiological, technical and emotional performance factors, previous research focused on perceptual skills, revealing their importance for decision-making. This includes deriving relevant envir...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8198167/ https://www.ncbi.nlm.nih.gov/pubmed/34071960 http://dx.doi.org/10.3390/s21113728 |
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author | Wirth, Markus Kohl, Sebastian Gradl, Stefan Farlock, Rosanna Roth, Daniel Eskofier, Bjoern M. |
author_facet | Wirth, Markus Kohl, Sebastian Gradl, Stefan Farlock, Rosanna Roth, Daniel Eskofier, Bjoern M. |
author_sort | Wirth, Markus |
collection | PubMed |
description | Maximizing performance success in sports is about continuous learning and adaptation processes. Aside from physiological, technical and emotional performance factors, previous research focused on perceptual skills, revealing their importance for decision-making. This includes deriving relevant environmental information as a result of eye, head and body movement interaction. However, to evaluate visual exploratory activity (VEA), generally utilized laboratory settings have restrictions that disregard the representativeness of assessment environments and/or decouple coherent cognitive and motor tasks. In vivo studies, however, are costly and hard to reproduce. Furthermore, the application of elaborate methods like eye tracking are cumbersome to implement and necessitate expert knowledge to interpret results correctly. In this paper, we introduce a virtual reality-based reproducible assessment method allowing the evaluation of VEA. To give insights into perceptual-cognitive processes, an easily interpretable head movement-based metric, quantifying VEA of athletes, is investigated. Our results align with comparable in vivo experiments and consequently extend them by showing the validity of the implemented approach as well as the use of virtual reality to determine characteristics among different skill levels. The findings imply that the developed method could provide accurate assessments while improving the control, validity and interpretability, which in turn informs future research and developments. |
format | Online Article Text |
id | pubmed-8198167 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-81981672021-06-14 Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics Wirth, Markus Kohl, Sebastian Gradl, Stefan Farlock, Rosanna Roth, Daniel Eskofier, Bjoern M. Sensors (Basel) Article Maximizing performance success in sports is about continuous learning and adaptation processes. Aside from physiological, technical and emotional performance factors, previous research focused on perceptual skills, revealing their importance for decision-making. This includes deriving relevant environmental information as a result of eye, head and body movement interaction. However, to evaluate visual exploratory activity (VEA), generally utilized laboratory settings have restrictions that disregard the representativeness of assessment environments and/or decouple coherent cognitive and motor tasks. In vivo studies, however, are costly and hard to reproduce. Furthermore, the application of elaborate methods like eye tracking are cumbersome to implement and necessitate expert knowledge to interpret results correctly. In this paper, we introduce a virtual reality-based reproducible assessment method allowing the evaluation of VEA. To give insights into perceptual-cognitive processes, an easily interpretable head movement-based metric, quantifying VEA of athletes, is investigated. Our results align with comparable in vivo experiments and consequently extend them by showing the validity of the implemented approach as well as the use of virtual reality to determine characteristics among different skill levels. The findings imply that the developed method could provide accurate assessments while improving the control, validity and interpretability, which in turn informs future research and developments. MDPI 2021-05-27 /pmc/articles/PMC8198167/ /pubmed/34071960 http://dx.doi.org/10.3390/s21113728 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Wirth, Markus Kohl, Sebastian Gradl, Stefan Farlock, Rosanna Roth, Daniel Eskofier, Bjoern M. Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics |
title | Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics |
title_full | Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics |
title_fullStr | Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics |
title_full_unstemmed | Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics |
title_short | Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics |
title_sort | assessing visual exploratory activity of athletes in virtual reality using head motion characteristics |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8198167/ https://www.ncbi.nlm.nih.gov/pubmed/34071960 http://dx.doi.org/10.3390/s21113728 |
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