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A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency

Today, the world is experiencing the COVID-19 health contingency, which prevents people from being exposed to one another and restricts physical contact. Under this context, the use of technology has become an essential tool to face the challenges of daily life, and virtual reality can be an alterna...

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Detalles Bibliográficos
Autores principales: Cardona-Reyes, Héctor, Muñoz-Arteaga, Jaime, Villalba-Condori, Klinge, Barba-González, María Lorena
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8199328/
https://www.ncbi.nlm.nih.gov/pubmed/34070754
http://dx.doi.org/10.3390/s21113787
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author Cardona-Reyes, Héctor
Muñoz-Arteaga, Jaime
Villalba-Condori, Klinge
Barba-González, María Lorena
author_facet Cardona-Reyes, Héctor
Muñoz-Arteaga, Jaime
Villalba-Condori, Klinge
Barba-González, María Lorena
author_sort Cardona-Reyes, Héctor
collection PubMed
description Today, the world is experiencing the COVID-19 health contingency, which prevents people from being exposed to one another and restricts physical contact. Under this context, the use of technology has become an essential tool to face the challenges of daily life, and virtual reality can be an alternative in the development of solutions that effectively support the acquisition of learning skills and knowledge transmission through the execution of tasks designed by multi-disciplinary groups. In addition, it can encourage the user to continue with the acquisition of learning skills in a friendly and fun way in a health and education context. This work proposes the use of virtual reality environments as an alternative to support the learning process in children with special educational needs such as Attention Deficit Hyperactivity Disorder (ADHD) and other associated disorders that occur in basic education. These proposed reality environments are designed under the Lean UX process model and their contents are designed according to expert therapeutic guidelines. As a result of this proposal, a case study is presented in which the user experience is evaluated through the use of an interactive environment to support the special educational needs of elementary school children attending an educational institution in Mexico.
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spelling pubmed-81993282021-06-14 A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency Cardona-Reyes, Héctor Muñoz-Arteaga, Jaime Villalba-Condori, Klinge Barba-González, María Lorena Sensors (Basel) Article Today, the world is experiencing the COVID-19 health contingency, which prevents people from being exposed to one another and restricts physical contact. Under this context, the use of technology has become an essential tool to face the challenges of daily life, and virtual reality can be an alternative in the development of solutions that effectively support the acquisition of learning skills and knowledge transmission through the execution of tasks designed by multi-disciplinary groups. In addition, it can encourage the user to continue with the acquisition of learning skills in a friendly and fun way in a health and education context. This work proposes the use of virtual reality environments as an alternative to support the learning process in children with special educational needs such as Attention Deficit Hyperactivity Disorder (ADHD) and other associated disorders that occur in basic education. These proposed reality environments are designed under the Lean UX process model and their contents are designed according to expert therapeutic guidelines. As a result of this proposal, a case study is presented in which the user experience is evaluated through the use of an interactive environment to support the special educational needs of elementary school children attending an educational institution in Mexico. MDPI 2021-05-30 /pmc/articles/PMC8199328/ /pubmed/34070754 http://dx.doi.org/10.3390/s21113787 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Cardona-Reyes, Héctor
Muñoz-Arteaga, Jaime
Villalba-Condori, Klinge
Barba-González, María Lorena
A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency
title A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency
title_full A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency
title_fullStr A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency
title_full_unstemmed A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency
title_short A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency
title_sort lean ux process model for virtual reality environments considering adhd in pupils at elementary school in covid-19 contingency
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8199328/
https://www.ncbi.nlm.nih.gov/pubmed/34070754
http://dx.doi.org/10.3390/s21113787
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