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Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System

Innovative technology has been an important part of firefighting, as it advances firefighters’ safety and effectiveness. Prior research has examined the implementation of training systems using augmented reality (AR) in other domains, such as welding, aviation, army, and mathematics, offering signif...

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Autores principales: Papakostas, Christos, Troussas, Christos, Krouska, Akrivi, Sgouropoulou, Cleo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8200065/
https://www.ncbi.nlm.nih.gov/pubmed/34199918
http://dx.doi.org/10.3390/s21113888
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author Papakostas, Christos
Troussas, Christos
Krouska, Akrivi
Sgouropoulou, Cleo
author_facet Papakostas, Christos
Troussas, Christos
Krouska, Akrivi
Sgouropoulou, Cleo
author_sort Papakostas, Christos
collection PubMed
description Innovative technology has been an important part of firefighting, as it advances firefighters’ safety and effectiveness. Prior research has examined the implementation of training systems using augmented reality (AR) in other domains, such as welding, aviation, army, and mathematics, offering significant pedagogical affordances. Nevertheless, firefighting training systems using AR are still an under-researched area. The increasing penetration of AR for training is the driving force behind this study, and the scope is to analyze the main aspects affecting the acceptance of AR by firefighters. The current research uses a technology acceptance model, extended by the external constructs of perceived interactivity and personalization, to consider both the system and individual level. The proposed model was evaluated by a sample of 200 users, and the results show that both the external variables of perceived interactivity and perceived personalization are prerequisite factors in extending the TAM model. The findings reveal that the usability is the strongest predictor of firefighters’ behavioral intentions to use the AR system, followed by the ease of use with smaller, yet meaningful, direct and indirect effects on firefighters’ intentions. The identified acceptance factors help AR developers enhance the firefighters’ experience in training operations.
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spelling pubmed-82000652021-06-14 Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System Papakostas, Christos Troussas, Christos Krouska, Akrivi Sgouropoulou, Cleo Sensors (Basel) Article Innovative technology has been an important part of firefighting, as it advances firefighters’ safety and effectiveness. Prior research has examined the implementation of training systems using augmented reality (AR) in other domains, such as welding, aviation, army, and mathematics, offering significant pedagogical affordances. Nevertheless, firefighting training systems using AR are still an under-researched area. The increasing penetration of AR for training is the driving force behind this study, and the scope is to analyze the main aspects affecting the acceptance of AR by firefighters. The current research uses a technology acceptance model, extended by the external constructs of perceived interactivity and personalization, to consider both the system and individual level. The proposed model was evaluated by a sample of 200 users, and the results show that both the external variables of perceived interactivity and perceived personalization are prerequisite factors in extending the TAM model. The findings reveal that the usability is the strongest predictor of firefighters’ behavioral intentions to use the AR system, followed by the ease of use with smaller, yet meaningful, direct and indirect effects on firefighters’ intentions. The identified acceptance factors help AR developers enhance the firefighters’ experience in training operations. MDPI 2021-06-04 /pmc/articles/PMC8200065/ /pubmed/34199918 http://dx.doi.org/10.3390/s21113888 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Papakostas, Christos
Troussas, Christos
Krouska, Akrivi
Sgouropoulou, Cleo
Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System
title Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System
title_full Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System
title_fullStr Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System
title_full_unstemmed Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System
title_short Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System
title_sort measuring user experience, usability and interactivity of a personalized mobile augmented reality training system
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8200065/
https://www.ncbi.nlm.nih.gov/pubmed/34199918
http://dx.doi.org/10.3390/s21113888
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