Cargando…
Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach
Gaming is widespread among adolescents and has typically been viewed as an activity for boys. There are however a growing number of female gamers and we need to learn more about how gender affects gaming. The aim of this study is to both quantify gaming among Norwegian adolescents and explore how ge...
Autores principales: | , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8200210/ https://www.ncbi.nlm.nih.gov/pubmed/34200039 http://dx.doi.org/10.3390/ijerph18116085 |
_version_ | 1783707558542835712 |
---|---|
author | Leonhardt, Marja Overå, Stian |
author_facet | Leonhardt, Marja Overå, Stian |
author_sort | Leonhardt, Marja |
collection | PubMed |
description | Gaming is widespread among adolescents and has typically been viewed as an activity for boys. There are however a growing number of female gamers and we need to learn more about how gender affects gaming. The aim of this study is to both quantify gaming among Norwegian adolescents and explore how gender differences are perceived. A mixed method approach was used to capture gaming experiences among boys and girls. Survey data (N = 5607) was analyzed descriptively, and five focus groups were conducted, applying thematic analysis. Statistics showed that boys from the age of 14 use video games up to 5 times more than girls, while girls are much more on social media. From the focus groups, we found that boys did not view social media as socially significant as gaming and that there is a greater social acceptance of gaming among boys than among girls. Gender differences in video gaming are not necessarily a problem per se, as they may reflect gender-specific motivations and interests. However, the study also finds that girls feel less encouraged than boys to play video games due to different gender-related experiences of video gaming. Therefore, gendered barriers in video gaming must be explored in future research. |
format | Online Article Text |
id | pubmed-8200210 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-82002102021-06-14 Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach Leonhardt, Marja Overå, Stian Int J Environ Res Public Health Article Gaming is widespread among adolescents and has typically been viewed as an activity for boys. There are however a growing number of female gamers and we need to learn more about how gender affects gaming. The aim of this study is to both quantify gaming among Norwegian adolescents and explore how gender differences are perceived. A mixed method approach was used to capture gaming experiences among boys and girls. Survey data (N = 5607) was analyzed descriptively, and five focus groups were conducted, applying thematic analysis. Statistics showed that boys from the age of 14 use video games up to 5 times more than girls, while girls are much more on social media. From the focus groups, we found that boys did not view social media as socially significant as gaming and that there is a greater social acceptance of gaming among boys than among girls. Gender differences in video gaming are not necessarily a problem per se, as they may reflect gender-specific motivations and interests. However, the study also finds that girls feel less encouraged than boys to play video games due to different gender-related experiences of video gaming. Therefore, gendered barriers in video gaming must be explored in future research. MDPI 2021-06-04 /pmc/articles/PMC8200210/ /pubmed/34200039 http://dx.doi.org/10.3390/ijerph18116085 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Leonhardt, Marja Overå, Stian Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach |
title | Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach |
title_full | Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach |
title_fullStr | Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach |
title_full_unstemmed | Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach |
title_short | Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach |
title_sort | are there differences in video gaming and use of social media among boys and girls?—a mixed methods approach |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8200210/ https://www.ncbi.nlm.nih.gov/pubmed/34200039 http://dx.doi.org/10.3390/ijerph18116085 |
work_keys_str_mv | AT leonhardtmarja aretheredifferencesinvideogaminganduseofsocialmediaamongboysandgirlsamixedmethodsapproach AT overastian aretheredifferencesinvideogaminganduseofsocialmediaamongboysandgirlsamixedmethodsapproach |