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Parallel Structure from Motion for Sparse Point Cloud Generation in Large-Scale Scenes

Scene reconstruction uses images or videos as input to reconstruct a 3D model of a real scene and has important applications in smart cities, surveying and mapping, military, and other fields. Structure from motion (SFM) is a key step in scene reconstruction, which recovers sparse point clouds from...

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Detalles Bibliográficos
Autores principales: Bao, Yongtang, Lin, Pengfei, Li, Yao, Qi, Yue, Wang, Zhihui, Du, Wenxiang, Fan, Qing
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8201245/
https://www.ncbi.nlm.nih.gov/pubmed/34200488
http://dx.doi.org/10.3390/s21113939
Descripción
Sumario:Scene reconstruction uses images or videos as input to reconstruct a 3D model of a real scene and has important applications in smart cities, surveying and mapping, military, and other fields. Structure from motion (SFM) is a key step in scene reconstruction, which recovers sparse point clouds from image sequences. However, large-scale scenes cannot be reconstructed using a single compute node. Image matching and geometric filtering take up a lot of time in the traditional SFM problem. In this paper, we propose a novel divide-and-conquer framework to solve the distributed SFM problem. First, we use the global navigation satellite system (GNSS) information from images to calculate the GNSS neighborhood. The number of images matched is greatly reduced by matching each image to only valid GNSS neighbors. This way, a robust matching relationship can be obtained. Second, the calculated matching relationship is used as the initial camera graph, which is divided into multiple subgraphs by the clustering algorithm. The local SFM is executed on several computing nodes to register the local cameras. Finally, all of the local camera poses are integrated and optimized to complete the global camera registration. Experiments show that our system can accurately and efficiently solve the structure from motion problem in large-scale scenes.