Cargando…

The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities

Attention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional fu...

Descripción completa

Detalles Bibliográficos
Autores principales: Wu, Xia, Jiang, Ying, Jiang, Yunpeng, Chen, Guodong, Chen, Ying, Bai, Xuejun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8206543/
https://www.ncbi.nlm.nih.gov/pubmed/34149505
http://dx.doi.org/10.3389/fpsyg.2021.611778
_version_ 1783708648971698176
author Wu, Xia
Jiang, Ying
Jiang, Yunpeng
Chen, Guodong
Chen, Ying
Bai, Xuejun
author_facet Wu, Xia
Jiang, Ying
Jiang, Yunpeng
Chen, Guodong
Chen, Ying
Bai, Xuejun
author_sort Wu, Xia
collection PubMed
description Attention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional functions across different modalities remains to be determined. In the present study, a group of action video game players (AVGPs) and a group of non-action video game players (NAVGPs) selected by a video game usage questionnaire successively participated in two tasks, including an attention network task-visual version (ANT-V) and an attention network task-auditory version (ANT-A). The results indicated that AVGPs showed an advantage in orienting under the effects of conflicting stimuli (executive control) in both tasks, and NAVGPs may have a reduced ability to disengage when conflict occurs in visual task, suggesting that the AVGs can improve guidance toward targets and inhibition of distractors with the function of executive control. AVGPs also showed more correlations among attentional functions. Importantly, the alerting functions of AVGPs in visual and auditory tasks were significantly related, indicating that the experience of AVGs could help us to generate a supramodal alerting effect across visual and auditory modalities.
format Online
Article
Text
id pubmed-8206543
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-82065432021-06-17 The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities Wu, Xia Jiang, Ying Jiang, Yunpeng Chen, Guodong Chen, Ying Bai, Xuejun Front Psychol Psychology Attention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional functions across different modalities remains to be determined. In the present study, a group of action video game players (AVGPs) and a group of non-action video game players (NAVGPs) selected by a video game usage questionnaire successively participated in two tasks, including an attention network task-visual version (ANT-V) and an attention network task-auditory version (ANT-A). The results indicated that AVGPs showed an advantage in orienting under the effects of conflicting stimuli (executive control) in both tasks, and NAVGPs may have a reduced ability to disengage when conflict occurs in visual task, suggesting that the AVGs can improve guidance toward targets and inhibition of distractors with the function of executive control. AVGPs also showed more correlations among attentional functions. Importantly, the alerting functions of AVGPs in visual and auditory tasks were significantly related, indicating that the experience of AVGs could help us to generate a supramodal alerting effect across visual and auditory modalities. Frontiers Media S.A. 2021-06-02 /pmc/articles/PMC8206543/ /pubmed/34149505 http://dx.doi.org/10.3389/fpsyg.2021.611778 Text en Copyright © 2021 Wu, Jiang, Jiang, Chen, Chen and Bai. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Wu, Xia
Jiang, Ying
Jiang, Yunpeng
Chen, Guodong
Chen, Ying
Bai, Xuejun
The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities
title The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities
title_full The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities
title_fullStr The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities
title_full_unstemmed The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities
title_short The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities
title_sort influence of action video games on attentional functions across visual and auditory modalities
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8206543/
https://www.ncbi.nlm.nih.gov/pubmed/34149505
http://dx.doi.org/10.3389/fpsyg.2021.611778
work_keys_str_mv AT wuxia theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT jiangying theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT jiangyunpeng theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT chenguodong theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT chenying theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT baixuejun theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT wuxia influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT jiangying influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT jiangyunpeng influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT chenguodong influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT chenying influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities
AT baixuejun influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities