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The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities
Attention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional fu...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8206543/ https://www.ncbi.nlm.nih.gov/pubmed/34149505 http://dx.doi.org/10.3389/fpsyg.2021.611778 |
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author | Wu, Xia Jiang, Ying Jiang, Yunpeng Chen, Guodong Chen, Ying Bai, Xuejun |
author_facet | Wu, Xia Jiang, Ying Jiang, Yunpeng Chen, Guodong Chen, Ying Bai, Xuejun |
author_sort | Wu, Xia |
collection | PubMed |
description | Attention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional functions across different modalities remains to be determined. In the present study, a group of action video game players (AVGPs) and a group of non-action video game players (NAVGPs) selected by a video game usage questionnaire successively participated in two tasks, including an attention network task-visual version (ANT-V) and an attention network task-auditory version (ANT-A). The results indicated that AVGPs showed an advantage in orienting under the effects of conflicting stimuli (executive control) in both tasks, and NAVGPs may have a reduced ability to disengage when conflict occurs in visual task, suggesting that the AVGs can improve guidance toward targets and inhibition of distractors with the function of executive control. AVGPs also showed more correlations among attentional functions. Importantly, the alerting functions of AVGPs in visual and auditory tasks were significantly related, indicating that the experience of AVGs could help us to generate a supramodal alerting effect across visual and auditory modalities. |
format | Online Article Text |
id | pubmed-8206543 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-82065432021-06-17 The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities Wu, Xia Jiang, Ying Jiang, Yunpeng Chen, Guodong Chen, Ying Bai, Xuejun Front Psychol Psychology Attention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional functions across different modalities remains to be determined. In the present study, a group of action video game players (AVGPs) and a group of non-action video game players (NAVGPs) selected by a video game usage questionnaire successively participated in two tasks, including an attention network task-visual version (ANT-V) and an attention network task-auditory version (ANT-A). The results indicated that AVGPs showed an advantage in orienting under the effects of conflicting stimuli (executive control) in both tasks, and NAVGPs may have a reduced ability to disengage when conflict occurs in visual task, suggesting that the AVGs can improve guidance toward targets and inhibition of distractors with the function of executive control. AVGPs also showed more correlations among attentional functions. Importantly, the alerting functions of AVGPs in visual and auditory tasks were significantly related, indicating that the experience of AVGs could help us to generate a supramodal alerting effect across visual and auditory modalities. Frontiers Media S.A. 2021-06-02 /pmc/articles/PMC8206543/ /pubmed/34149505 http://dx.doi.org/10.3389/fpsyg.2021.611778 Text en Copyright © 2021 Wu, Jiang, Jiang, Chen, Chen and Bai. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Wu, Xia Jiang, Ying Jiang, Yunpeng Chen, Guodong Chen, Ying Bai, Xuejun The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title | The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_full | The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_fullStr | The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_full_unstemmed | The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_short | The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_sort | influence of action video games on attentional functions across visual and auditory modalities |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8206543/ https://www.ncbi.nlm.nih.gov/pubmed/34149505 http://dx.doi.org/10.3389/fpsyg.2021.611778 |
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