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Exploring the Use of Virtual Reality for the Delivery and Practice of Stress-Management Exercises

BACKGROUND: Mindfulness-based interventions may benefit healthcare professionals with burnout symptoms. Virtual reality (VR) may reduce initial difficulty of engaging in mindfulness exercises and increase participants’ engagement through immersion and presence. AIM: The aim was to investigate how VR...

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Detalles Bibliográficos
Autores principales: Soh, Desmond Jun Hong, Ong, Crystal Huiyi, Fan, Qianqian, Seah, Denise Ju Ling, Henderson, Stacey Lee, Jeevanandam, Lohsnah, Doshi, Kinjal
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8209249/
https://www.ncbi.nlm.nih.gov/pubmed/34149524
http://dx.doi.org/10.3389/fpsyg.2021.640341
Descripción
Sumario:BACKGROUND: Mindfulness-based interventions may benefit healthcare professionals with burnout symptoms. Virtual reality (VR) may reduce initial difficulty of engaging in mindfulness exercises and increase participants’ engagement through immersion and presence. AIM: The aim was to investigate how VR affects participants’ experience of engagement with mindfulness practice, and its impact on quality of practice and negative mood states. METHODS: Fifty-one healthcare professionals were randomized to receive either a visualization or non-visualization mindfulness practice, to compare the quality of practice through the use of audio only vs. with a virtual reality interface. Selected self-reported measures were collected during the session (immersion, quality and difficulty of practice, mood states and likelihood for future practice). RESULTS: Results showed that order instead of type of modality administered made a difference in quality of mindfulness practice. A greater sense of presence was reported with VR if administered after audio (F = 4.810, p = 0.033, Partial η(2) = 0.093). Further, participants described difficulty practicing with audio if administered after VR (F = 4.136, p = 0.048, Partial η(2) = 0.081). Additionally, lower mood disturbance was reported with VR if administered after audio (F = 8.116, p = 0.006, Partial η(2) = 0.147). Qualitative responses echoed a preference for VR to engage better, in addition to improved mood states after practice. CONCLUSION: Findings suggest that VR has the potential to provide healthcare professionals with an alternative or a supplement to conventional mindfulness practice.