Cargando…
Aspects of visual avatar appearance: self-representation, display type, and uncanny valley
The visual representation of human-like entities in virtual worlds is becoming a very important aspect as virtual reality becomes more and more “social”. The visual representation of a character’s resemblance to a real person and the emotional response to it, as well as the expectations raised, have...
Autores principales: | Hepperle, Daniel, Purps, Christian Felix, Deuchler, Jonas, Wölfel, Matthias |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8211459/ https://www.ncbi.nlm.nih.gov/pubmed/34177022 http://dx.doi.org/10.1007/s00371-021-02151-0 |
Ejemplares similares
-
Different level of virtualization of sight and touch produces the uncanny valley of avatar’s hand embodiment
por: D’Alonzo, M., et al.
Publicado: (2019) -
A Naturalistic Dynamic Monkey Head Avatar Elicits Species-Typical Reactions and Overcomes the Uncanny Valley
por: Siebert, Ramona, et al.
Publicado: (2020) -
Monkey visual attention does not fall into the uncanny valley
por: Carp, Sarah B., et al.
Publicado: (2022) -
The uncanny valley in games and animation
por: Tinwell, Angela
Publicado: (2014) -
Avoidance of Novelty Contributes to the Uncanny Valley
por: Sasaki, Kyoshiro, et al.
Publicado: (2017)