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BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation
The use of games in daily life, especially in education, has been in an incline during the COVID-2019 pandemic. Thus, game-based learning environments have caused an increase in the need of game contents, but generation of the game contents and levels is a time-consuming and costly process. Generate...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Springer London
2021
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8214389/ https://www.ncbi.nlm.nih.gov/pubmed/34177127 http://dx.doi.org/10.1007/s00521-021-06180-7 |