Cargando…

Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction

This paper describes a novel dataset of iconic gestures, together with a publicly available robot-based elicitation method to record these gestures, which consists of playing a game of charades with a humanoid robot. The game was deployed at a science museum (NEMO) and a large popular music festival...

Descripción completa

Detalles Bibliográficos
Autores principales: de Wit, Jan, Krahmer, Emiel, Vogt, Paul
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8219587/
https://www.ncbi.nlm.nih.gov/pubmed/33078363
http://dx.doi.org/10.3758/s13428-020-01487-0
_version_ 1783710962797248512
author de Wit, Jan
Krahmer, Emiel
Vogt, Paul
author_facet de Wit, Jan
Krahmer, Emiel
Vogt, Paul
author_sort de Wit, Jan
collection PubMed
description This paper describes a novel dataset of iconic gestures, together with a publicly available robot-based elicitation method to record these gestures, which consists of playing a game of charades with a humanoid robot. The game was deployed at a science museum (NEMO) and a large popular music festival (Lowlands) in the Netherlands. This resulted in recordings of 428 participants, both adults and children, performing 3715 silent iconic gestures for 35 different objects in a naturalistic setting. Our dataset adds to existing collections of iconic gesture recordings in two important ways. First, participants were free to choose how they represented the broad concepts using gestures, and they were asked to perform a second attempt if the robot did not recognize their gesture the first time. This provides insight into potential repair strategies that might be used. Second, by making the interactive game available we enable other researchers to collect additional recordings, for different concepts, and in diverse cultures or contexts. This can be done in a consistent manner because a robot is used as a confederate in the elicitation procedure, which ensures that every data collection session plays out in the same way. The current dataset can be used for research into human gesturing behavior, and as input for the gesture recognition and production capabilities of robots and virtual agents.
format Online
Article
Text
id pubmed-8219587
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Springer US
record_format MEDLINE/PubMed
spelling pubmed-82195872021-06-28 Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction de Wit, Jan Krahmer, Emiel Vogt, Paul Behav Res Methods Article This paper describes a novel dataset of iconic gestures, together with a publicly available robot-based elicitation method to record these gestures, which consists of playing a game of charades with a humanoid robot. The game was deployed at a science museum (NEMO) and a large popular music festival (Lowlands) in the Netherlands. This resulted in recordings of 428 participants, both adults and children, performing 3715 silent iconic gestures for 35 different objects in a naturalistic setting. Our dataset adds to existing collections of iconic gesture recordings in two important ways. First, participants were free to choose how they represented the broad concepts using gestures, and they were asked to perform a second attempt if the robot did not recognize their gesture the first time. This provides insight into potential repair strategies that might be used. Second, by making the interactive game available we enable other researchers to collect additional recordings, for different concepts, and in diverse cultures or contexts. This can be done in a consistent manner because a robot is used as a confederate in the elicitation procedure, which ensures that every data collection session plays out in the same way. The current dataset can be used for research into human gesturing behavior, and as input for the gesture recognition and production capabilities of robots and virtual agents. Springer US 2020-10-19 2021 /pmc/articles/PMC8219587/ /pubmed/33078363 http://dx.doi.org/10.3758/s13428-020-01487-0 Text en © The Author(s) 2020 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
de Wit, Jan
Krahmer, Emiel
Vogt, Paul
Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction
title Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction
title_full Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction
title_fullStr Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction
title_full_unstemmed Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction
title_short Introducing the NEMO-Lowlands iconic gesture dataset, collected through a gameful human–robot interaction
title_sort introducing the nemo-lowlands iconic gesture dataset, collected through a gameful human–robot interaction
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8219587/
https://www.ncbi.nlm.nih.gov/pubmed/33078363
http://dx.doi.org/10.3758/s13428-020-01487-0
work_keys_str_mv AT dewitjan introducingthenemolowlandsiconicgesturedatasetcollectedthroughagamefulhumanrobotinteraction
AT krahmeremiel introducingthenemolowlandsiconicgesturedatasetcollectedthroughagamefulhumanrobotinteraction
AT vogtpaul introducingthenemolowlandsiconicgesturedatasetcollectedthroughagamefulhumanrobotinteraction