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Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur

Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience. Incorporating spatial blur in stereoscopic 3D s...

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Detalles Bibliográficos
Autores principales: Hussain, Razeen, Chessa, Manuela, Solari, Fabio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8229538/
https://www.ncbi.nlm.nih.gov/pubmed/34200616
http://dx.doi.org/10.3390/s21124006
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author Hussain, Razeen
Chessa, Manuela
Solari, Fabio
author_facet Hussain, Razeen
Chessa, Manuela
Solari, Fabio
author_sort Hussain, Razeen
collection PubMed
description Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience. Incorporating spatial blur in stereoscopic 3D stimuli has shown to reduce cybersickness. In this paper, we develop a technique to incorporate spatial blur in VR systems inspired by the human physiological system. The technique makes use of concepts from foveated imaging and depth-of-field. The developed technique can be applied to any eye tracker equipped VR system as a post-processing step to provide an artifact-free scene. We verify the usefulness of the proposed system by conducting a user study on cybersickness evaluation. We used a custom-built rollercoaster VR environment developed in Unity and an HTC Vive Pro Eye headset to interact with the user. A Simulator Sickness Questionnaire was used to measure the induced sickness while gaze and heart rate data were recorded for quantitative analysis. The experimental analysis highlighted the aptness of our foveated depth-of-field effect in reducing cybersickness in virtual environments by reducing the sickness scores by approximately 66%.
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spelling pubmed-82295382021-06-26 Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur Hussain, Razeen Chessa, Manuela Solari, Fabio Sensors (Basel) Article Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience. Incorporating spatial blur in stereoscopic 3D stimuli has shown to reduce cybersickness. In this paper, we develop a technique to incorporate spatial blur in VR systems inspired by the human physiological system. The technique makes use of concepts from foveated imaging and depth-of-field. The developed technique can be applied to any eye tracker equipped VR system as a post-processing step to provide an artifact-free scene. We verify the usefulness of the proposed system by conducting a user study on cybersickness evaluation. We used a custom-built rollercoaster VR environment developed in Unity and an HTC Vive Pro Eye headset to interact with the user. A Simulator Sickness Questionnaire was used to measure the induced sickness while gaze and heart rate data were recorded for quantitative analysis. The experimental analysis highlighted the aptness of our foveated depth-of-field effect in reducing cybersickness in virtual environments by reducing the sickness scores by approximately 66%. MDPI 2021-06-10 /pmc/articles/PMC8229538/ /pubmed/34200616 http://dx.doi.org/10.3390/s21124006 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Hussain, Razeen
Chessa, Manuela
Solari, Fabio
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
title Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
title_full Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
title_fullStr Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
title_full_unstemmed Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
title_short Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur
title_sort mitigating cybersickness in virtual reality systems through foveated depth-of-field blur
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8229538/
https://www.ncbi.nlm.nih.gov/pubmed/34200616
http://dx.doi.org/10.3390/s21124006
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