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Enhanced Visual Feedback Using Immersive VR Affects Decision Making Regarding Hand Use With a Simulated Impaired Limb

The long-term effects of impairment have a negative impact on the quality of life of stroke patients in terms of not using the affected limb even after some recovery (i.e., learned non-use). Immersive virtual reality (IVR) has been introduced as a new approach for the treatment of stroke rehabilitat...

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Autores principales: Sakabe, Naoko, Altukhaim, Samirah, Hayashi, Yoshikatsu, Sakurada, Takeshi, Yano, Shiro, Kondo, Toshiyuki
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8232051/
https://www.ncbi.nlm.nih.gov/pubmed/34177496
http://dx.doi.org/10.3389/fnhum.2021.677578
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author Sakabe, Naoko
Altukhaim, Samirah
Hayashi, Yoshikatsu
Sakurada, Takeshi
Yano, Shiro
Kondo, Toshiyuki
author_facet Sakabe, Naoko
Altukhaim, Samirah
Hayashi, Yoshikatsu
Sakurada, Takeshi
Yano, Shiro
Kondo, Toshiyuki
author_sort Sakabe, Naoko
collection PubMed
description The long-term effects of impairment have a negative impact on the quality of life of stroke patients in terms of not using the affected limb even after some recovery (i.e., learned non-use). Immersive virtual reality (IVR) has been introduced as a new approach for the treatment of stroke rehabilitation. We propose an IVR-based therapeutic approach to incorporate positive reinforcement components in motor coordination as opposed to constraint-induced movement therapy (CIMT). This study aimed to investigate the effect of IVR-reinforced physical therapy that incorporates positive reinforcement components in motor coordination. To simulate affected upper limb function loss in patients, a wrist weight was attached to the dominant hand of participant. Participants were asked to choose their right or left hand to reach toward a randomly allocated target. The movement of the virtual image of the upper limb was reinforced by visual feedback to participants, that is, the participants perceived their motor coordination as if their upper limb was moving to a greater degree than what was occurring in everyday life. We found that the use of the simulated affected limb was increased after the visual feedback enhancement intervention, and importantly, the effect was maintained even after gradual withdrawal of the visual amplification. The results suggest that positive reinforcement within the IVR could induce an effect on decision making in hand usage.
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spelling pubmed-82320512021-06-26 Enhanced Visual Feedback Using Immersive VR Affects Decision Making Regarding Hand Use With a Simulated Impaired Limb Sakabe, Naoko Altukhaim, Samirah Hayashi, Yoshikatsu Sakurada, Takeshi Yano, Shiro Kondo, Toshiyuki Front Hum Neurosci Human Neuroscience The long-term effects of impairment have a negative impact on the quality of life of stroke patients in terms of not using the affected limb even after some recovery (i.e., learned non-use). Immersive virtual reality (IVR) has been introduced as a new approach for the treatment of stroke rehabilitation. We propose an IVR-based therapeutic approach to incorporate positive reinforcement components in motor coordination as opposed to constraint-induced movement therapy (CIMT). This study aimed to investigate the effect of IVR-reinforced physical therapy that incorporates positive reinforcement components in motor coordination. To simulate affected upper limb function loss in patients, a wrist weight was attached to the dominant hand of participant. Participants were asked to choose their right or left hand to reach toward a randomly allocated target. The movement of the virtual image of the upper limb was reinforced by visual feedback to participants, that is, the participants perceived their motor coordination as if their upper limb was moving to a greater degree than what was occurring in everyday life. We found that the use of the simulated affected limb was increased after the visual feedback enhancement intervention, and importantly, the effect was maintained even after gradual withdrawal of the visual amplification. The results suggest that positive reinforcement within the IVR could induce an effect on decision making in hand usage. Frontiers Media S.A. 2021-06-11 /pmc/articles/PMC8232051/ /pubmed/34177496 http://dx.doi.org/10.3389/fnhum.2021.677578 Text en Copyright © 2021 Sakabe, Altukhaim, Hayashi, Sakurada, Yano and Kondo. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Human Neuroscience
Sakabe, Naoko
Altukhaim, Samirah
Hayashi, Yoshikatsu
Sakurada, Takeshi
Yano, Shiro
Kondo, Toshiyuki
Enhanced Visual Feedback Using Immersive VR Affects Decision Making Regarding Hand Use With a Simulated Impaired Limb
title Enhanced Visual Feedback Using Immersive VR Affects Decision Making Regarding Hand Use With a Simulated Impaired Limb
title_full Enhanced Visual Feedback Using Immersive VR Affects Decision Making Regarding Hand Use With a Simulated Impaired Limb
title_fullStr Enhanced Visual Feedback Using Immersive VR Affects Decision Making Regarding Hand Use With a Simulated Impaired Limb
title_full_unstemmed Enhanced Visual Feedback Using Immersive VR Affects Decision Making Regarding Hand Use With a Simulated Impaired Limb
title_short Enhanced Visual Feedback Using Immersive VR Affects Decision Making Regarding Hand Use With a Simulated Impaired Limb
title_sort enhanced visual feedback using immersive vr affects decision making regarding hand use with a simulated impaired limb
topic Human Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8232051/
https://www.ncbi.nlm.nih.gov/pubmed/34177496
http://dx.doi.org/10.3389/fnhum.2021.677578
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