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Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction

The present paper deals with a new efficient shooting and bouncing ray (SBR) method based on OptiX and normal vectors correction. The basic idea is to make full use of the computing resources of the RTX series graphics cards. For ray tracing, the algorithm uses OptiX to invoke the built-in RT Cores...

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Detalles Bibliográficos
Autores principales: Xu, Gaogui, Dong, Chunzhu, Zhao, Tao, Yin, Hongcheng, Chen, Xuan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8232448/
https://www.ncbi.nlm.nih.gov/pubmed/34170926
http://dx.doi.org/10.1371/journal.pone.0253743
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author Xu, Gaogui
Dong, Chunzhu
Zhao, Tao
Yin, Hongcheng
Chen, Xuan
author_facet Xu, Gaogui
Dong, Chunzhu
Zhao, Tao
Yin, Hongcheng
Chen, Xuan
author_sort Xu, Gaogui
collection PubMed
description The present paper deals with a new efficient shooting and bouncing ray (SBR) method based on OptiX and normal vectors correction. The basic idea is to make full use of the computing resources of the RTX series graphics cards. For ray tracing, the algorithm uses OptiX to invoke the built-in RT Cores of hardware. Thus, a fast intersection test can be implemented. To reduce the error of ray tracing caused by the facetted surface characterizing the curved surface, the direction of the reflected ray is corrected by normal vectors correction. Additionally, multiple GPU cores are invoked to accelerate the calculation of far-field integration of millions of ray tubes, which can improve the efficiency of the algorithm while reducing the data transmission time of heterogeneous devices. Simulation results show that the ray path after normal vectors correction is consistent with the theoretical results, and the algorithm can predict the RCS of arbitrary facetted geometries, which is 60 times faster than the SBR method based on kd-tree.
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spelling pubmed-82324482021-07-07 Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction Xu, Gaogui Dong, Chunzhu Zhao, Tao Yin, Hongcheng Chen, Xuan PLoS One Research Article The present paper deals with a new efficient shooting and bouncing ray (SBR) method based on OptiX and normal vectors correction. The basic idea is to make full use of the computing resources of the RTX series graphics cards. For ray tracing, the algorithm uses OptiX to invoke the built-in RT Cores of hardware. Thus, a fast intersection test can be implemented. To reduce the error of ray tracing caused by the facetted surface characterizing the curved surface, the direction of the reflected ray is corrected by normal vectors correction. Additionally, multiple GPU cores are invoked to accelerate the calculation of far-field integration of millions of ray tubes, which can improve the efficiency of the algorithm while reducing the data transmission time of heterogeneous devices. Simulation results show that the ray path after normal vectors correction is consistent with the theoretical results, and the algorithm can predict the RCS of arbitrary facetted geometries, which is 60 times faster than the SBR method based on kd-tree. Public Library of Science 2021-06-25 /pmc/articles/PMC8232448/ /pubmed/34170926 http://dx.doi.org/10.1371/journal.pone.0253743 Text en © 2021 Xu et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Xu, Gaogui
Dong, Chunzhu
Zhao, Tao
Yin, Hongcheng
Chen, Xuan
Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction
title Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction
title_full Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction
title_fullStr Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction
title_full_unstemmed Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction
title_short Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction
title_sort acceleration of shooting and bouncing ray method based on optix and normal vectors correction
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8232448/
https://www.ncbi.nlm.nih.gov/pubmed/34170926
http://dx.doi.org/10.1371/journal.pone.0253743
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