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The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)

For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-process...

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Autores principales: Schneider, Sascha, Beege, Maik, Nebel, Steve, Schnaubert, Lenka, Rey, Günter Daniel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8242289/
https://www.ncbi.nlm.nih.gov/pubmed/34226808
http://dx.doi.org/10.1007/s10648-021-09626-5
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author Schneider, Sascha
Beege, Maik
Nebel, Steve
Schnaubert, Lenka
Rey, Günter Daniel
author_facet Schneider, Sascha
Beege, Maik
Nebel, Steve
Schnaubert, Lenka
Rey, Günter Daniel
author_sort Schneider, Sascha
collection PubMed
description For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed.
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spelling pubmed-82422892021-07-01 The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) Schneider, Sascha Beege, Maik Nebel, Steve Schnaubert, Lenka Rey, Günter Daniel Educ Psychol Rev Review Article For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed. Springer US 2021-06-30 2022 /pmc/articles/PMC8242289/ /pubmed/34226808 http://dx.doi.org/10.1007/s10648-021-09626-5 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Review Article
Schneider, Sascha
Beege, Maik
Nebel, Steve
Schnaubert, Lenka
Rey, Günter Daniel
The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
title The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
title_full The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
title_fullStr The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
title_full_unstemmed The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
title_short The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
title_sort cognitive-affective-social theory of learning in digital environments (castle)
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8242289/
https://www.ncbi.nlm.nih.gov/pubmed/34226808
http://dx.doi.org/10.1007/s10648-021-09626-5
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