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The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-process...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8242289/ https://www.ncbi.nlm.nih.gov/pubmed/34226808 http://dx.doi.org/10.1007/s10648-021-09626-5 |
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author | Schneider, Sascha Beege, Maik Nebel, Steve Schnaubert, Lenka Rey, Günter Daniel |
author_facet | Schneider, Sascha Beege, Maik Nebel, Steve Schnaubert, Lenka Rey, Günter Daniel |
author_sort | Schneider, Sascha |
collection | PubMed |
description | For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed. |
format | Online Article Text |
id | pubmed-8242289 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-82422892021-07-01 The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) Schneider, Sascha Beege, Maik Nebel, Steve Schnaubert, Lenka Rey, Günter Daniel Educ Psychol Rev Review Article For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed. Springer US 2021-06-30 2022 /pmc/articles/PMC8242289/ /pubmed/34226808 http://dx.doi.org/10.1007/s10648-021-09626-5 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Review Article Schneider, Sascha Beege, Maik Nebel, Steve Schnaubert, Lenka Rey, Günter Daniel The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) |
title | The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) |
title_full | The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) |
title_fullStr | The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) |
title_full_unstemmed | The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) |
title_short | The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) |
title_sort | cognitive-affective-social theory of learning in digital environments (castle) |
topic | Review Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8242289/ https://www.ncbi.nlm.nih.gov/pubmed/34226808 http://dx.doi.org/10.1007/s10648-021-09626-5 |
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