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Clustering Esports Gameplay Consumers via Game Experiences

This study focuses on “game experiences” in the context of esports gameplay consumption and aims to identify adequate consumer groups based on their esports experience including perceptions of gameplay, watching, and purchasing hardware. The purpose of this study is to identify adequate consumer gro...

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Detalles Bibliográficos
Autores principales: Jang, Wooyoung William, Byon, Kevin K., Pecoraro, Jennifer, Tsuji, Yosuke
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8245691/
https://www.ncbi.nlm.nih.gov/pubmed/34222860
http://dx.doi.org/10.3389/fspor.2021.669999

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