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Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry

It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real‐time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross‐sectional) study, we found that experts in the RTS game S...

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Detalles Bibliográficos
Autores principales: Kowalczyk‐Grębska, Natalia, Skorko, Maciek, Dobrowolski, Paweł, Kossowski, Bartosz, Myśliwiec, Monika, Hryniewicz, Nikodem, Gaca, Maciej, Marchewka, Artur, Kossut, Małgorzata, Brzezicka, Aneta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8246877/
https://www.ncbi.nlm.nih.gov/pubmed/33372699
http://dx.doi.org/10.1111/nyas.14548
Descripción
Sumario:It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real‐time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross‐sectional) study, we found that experts in the RTS game StarCraft(®) II (SC2) had a larger lenticular nucleus volume (LNV) than non‐RTS players. We followed a cross‐validation procedure where we used the volume of regions identified in the first study to predict the quality of learning a new, complex skill (SC2) in a sample of individuals who were naive to RTS games (a second (training) study). Our findings provide new insights into how the LNV, which is associated with motor as well as cognitive functions, can be utilized to predict successful skill learning and be applied to a much broader context than just video games, such as contributing to optimizing cognitive training interventions.