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Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry
It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real‐time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross‐sectional) study, we found that experts in the RTS game S...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8246877/ https://www.ncbi.nlm.nih.gov/pubmed/33372699 http://dx.doi.org/10.1111/nyas.14548 |
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author | Kowalczyk‐Grębska, Natalia Skorko, Maciek Dobrowolski, Paweł Kossowski, Bartosz Myśliwiec, Monika Hryniewicz, Nikodem Gaca, Maciej Marchewka, Artur Kossut, Małgorzata Brzezicka, Aneta |
author_facet | Kowalczyk‐Grębska, Natalia Skorko, Maciek Dobrowolski, Paweł Kossowski, Bartosz Myśliwiec, Monika Hryniewicz, Nikodem Gaca, Maciej Marchewka, Artur Kossut, Małgorzata Brzezicka, Aneta |
author_sort | Kowalczyk‐Grębska, Natalia |
collection | PubMed |
description | It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real‐time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross‐sectional) study, we found that experts in the RTS game StarCraft(®) II (SC2) had a larger lenticular nucleus volume (LNV) than non‐RTS players. We followed a cross‐validation procedure where we used the volume of regions identified in the first study to predict the quality of learning a new, complex skill (SC2) in a sample of individuals who were naive to RTS games (a second (training) study). Our findings provide new insights into how the LNV, which is associated with motor as well as cognitive functions, can be utilized to predict successful skill learning and be applied to a much broader context than just video games, such as contributing to optimizing cognitive training interventions. |
format | Online Article Text |
id | pubmed-8246877 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-82468772021-07-02 Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry Kowalczyk‐Grębska, Natalia Skorko, Maciek Dobrowolski, Paweł Kossowski, Bartosz Myśliwiec, Monika Hryniewicz, Nikodem Gaca, Maciej Marchewka, Artur Kossut, Małgorzata Brzezicka, Aneta Ann N Y Acad Sci Original Articles It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real‐time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross‐sectional) study, we found that experts in the RTS game StarCraft(®) II (SC2) had a larger lenticular nucleus volume (LNV) than non‐RTS players. We followed a cross‐validation procedure where we used the volume of regions identified in the first study to predict the quality of learning a new, complex skill (SC2) in a sample of individuals who were naive to RTS games (a second (training) study). Our findings provide new insights into how the LNV, which is associated with motor as well as cognitive functions, can be utilized to predict successful skill learning and be applied to a much broader context than just video games, such as contributing to optimizing cognitive training interventions. John Wiley and Sons Inc. 2020-12-29 2021-05 /pmc/articles/PMC8246877/ /pubmed/33372699 http://dx.doi.org/10.1111/nyas.14548 Text en © 2020 The Authors. Annals of the New York Academy of Sciences published by Wiley Periodicals, LLC on behalf of New York Academy of Sciences https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc-nd/4.0/ (https://creativecommons.org/licenses/by-nc-nd/4.0/) License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non‐commercial and no modifications or adaptations are made. |
spellingShingle | Original Articles Kowalczyk‐Grębska, Natalia Skorko, Maciek Dobrowolski, Paweł Kossowski, Bartosz Myśliwiec, Monika Hryniewicz, Nikodem Gaca, Maciej Marchewka, Artur Kossut, Małgorzata Brzezicka, Aneta Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry |
title | Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry |
title_full | Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry |
title_fullStr | Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry |
title_full_unstemmed | Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry |
title_short | Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry |
title_sort | lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry |
topic | Original Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8246877/ https://www.ncbi.nlm.nih.gov/pubmed/33372699 http://dx.doi.org/10.1111/nyas.14548 |
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