Cargando…
Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology
In order to improve the effect of human motion rehabilitation, a design model of human motion rehabilitation based on object-oriented technology is proposed. The entire model design process includes the following steps. First, a visual dynamic tracking model for human motion rehabilitation is establ...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8260321/ https://www.ncbi.nlm.nih.gov/pubmed/34257852 http://dx.doi.org/10.1155/2021/6626957 |
_version_ | 1783718797033603072 |
---|---|
author | Cao, Dandan Wang, Junyan Liu, Naihong |
author_facet | Cao, Dandan Wang, Junyan Liu, Naihong |
author_sort | Cao, Dandan |
collection | PubMed |
description | In order to improve the effect of human motion rehabilitation, a design model of human motion rehabilitation based on object-oriented technology is proposed. The entire model design process includes the following steps. First, a visual dynamic tracking model for human motion rehabilitation is established, and then a fuzzy PID (Proportion Integration Differentiation) superheterodyne control method is used to design the bone training control for human motion rehabilitation. The bone tracking control and adaptive training are under the control of object-oriented technology; it is analyzed by collecting human activity data during training. The 6-DOF kinematics problem of human movement rehabilitation is decomposed into the bone training control problem in the subspace. Combining object-oriented technology, visual blur recognition of human sports rehabilitation training, and adopting an adaptive kinematics model to design sports rehabilitation can improve the control convergence and global stability of the human sports rehabilitation process. The simulation results show that the method has a good overall steady state and the sports rehabilitation training effect is obvious. |
format | Online Article Text |
id | pubmed-8260321 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-82603212021-07-12 Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology Cao, Dandan Wang, Junyan Liu, Naihong J Healthc Eng Research Article In order to improve the effect of human motion rehabilitation, a design model of human motion rehabilitation based on object-oriented technology is proposed. The entire model design process includes the following steps. First, a visual dynamic tracking model for human motion rehabilitation is established, and then a fuzzy PID (Proportion Integration Differentiation) superheterodyne control method is used to design the bone training control for human motion rehabilitation. The bone tracking control and adaptive training are under the control of object-oriented technology; it is analyzed by collecting human activity data during training. The 6-DOF kinematics problem of human movement rehabilitation is decomposed into the bone training control problem in the subspace. Combining object-oriented technology, visual blur recognition of human sports rehabilitation training, and adopting an adaptive kinematics model to design sports rehabilitation can improve the control convergence and global stability of the human sports rehabilitation process. The simulation results show that the method has a good overall steady state and the sports rehabilitation training effect is obvious. Hindawi 2021-03-04 /pmc/articles/PMC8260321/ /pubmed/34257852 http://dx.doi.org/10.1155/2021/6626957 Text en Copyright © 2021 Dandan Cao et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Cao, Dandan Wang, Junyan Liu, Naihong Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title | Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_full | Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_fullStr | Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_full_unstemmed | Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_short | Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology |
title_sort | research on human sports rehabilitation design based on object-oriented technology |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8260321/ https://www.ncbi.nlm.nih.gov/pubmed/34257852 http://dx.doi.org/10.1155/2021/6626957 |
work_keys_str_mv | AT caodandan researchonhumansportsrehabilitationdesignbasedonobjectorientedtechnology AT wangjunyan researchonhumansportsrehabilitationdesignbasedonobjectorientedtechnology AT liunaihong researchonhumansportsrehabilitationdesignbasedonobjectorientedtechnology |