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Electronic media use and symptoms of depression among adolescents in Norway
BACKGROUND: The purpose of this study was to examine the association between electronic media use, including use of social media and gaming, and symptoms of depression, and whether gender or having friends moderated these associations. METHODS: This study was based on self-reported cross-sectional d...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8263301/ https://www.ncbi.nlm.nih.gov/pubmed/34234359 http://dx.doi.org/10.1371/journal.pone.0254197 |
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author | Kleppang, Annette Løvheim Steigen, Anne Mari Ma, Li Søberg Finbråten, Hanne Hagquist, Curt |
author_facet | Kleppang, Annette Løvheim Steigen, Anne Mari Ma, Li Søberg Finbråten, Hanne Hagquist, Curt |
author_sort | Kleppang, Annette Løvheim |
collection | PubMed |
description | BACKGROUND: The purpose of this study was to examine the association between electronic media use, including use of social media and gaming, and symptoms of depression, and whether gender or having friends moderated these associations. METHODS: This study was based on self-reported cross-sectional data from the Ungdata survey, conducted in 2018 by the Norwegian Social Research (NOVA) Institute in cooperation with seven regional drug and alcohol competence centres. The target group comprised 12,353 15–16 years old adolescents. Binominal logistic regression was used to analyse the association between electronic media use and symptoms of depression. RESULTS: The odds of having symptoms of depression were higher for those who used social media more than 3 hours per day (OR: 1.60, 95% CI: 1.43–1.80), compared to those who used social media 3 hours or less per day. Additionally, the odds of having symptoms of depression was higher for those who used more than 3 hours on gaming per day (OR: 1.57, 95% CI: 1.36–1.80), compared to those who used 3 hours and less on gaming per day after adjustment for potential confounders. There were no interaction effects between social media and gaming use with symptoms of depression. Neither were the associations between social media use and gaming with symptoms of depression moderated by gender or having friends. CONCLUSIONS: The odds of having symptoms of depression were significantly higher for adolescents with a more frequent use of electronic media. |
format | Online Article Text |
id | pubmed-8263301 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-82633012021-07-19 Electronic media use and symptoms of depression among adolescents in Norway Kleppang, Annette Løvheim Steigen, Anne Mari Ma, Li Søberg Finbråten, Hanne Hagquist, Curt PLoS One Research Article BACKGROUND: The purpose of this study was to examine the association between electronic media use, including use of social media and gaming, and symptoms of depression, and whether gender or having friends moderated these associations. METHODS: This study was based on self-reported cross-sectional data from the Ungdata survey, conducted in 2018 by the Norwegian Social Research (NOVA) Institute in cooperation with seven regional drug and alcohol competence centres. The target group comprised 12,353 15–16 years old adolescents. Binominal logistic regression was used to analyse the association between electronic media use and symptoms of depression. RESULTS: The odds of having symptoms of depression were higher for those who used social media more than 3 hours per day (OR: 1.60, 95% CI: 1.43–1.80), compared to those who used social media 3 hours or less per day. Additionally, the odds of having symptoms of depression was higher for those who used more than 3 hours on gaming per day (OR: 1.57, 95% CI: 1.36–1.80), compared to those who used 3 hours and less on gaming per day after adjustment for potential confounders. There were no interaction effects between social media and gaming use with symptoms of depression. Neither were the associations between social media use and gaming with symptoms of depression moderated by gender or having friends. CONCLUSIONS: The odds of having symptoms of depression were significantly higher for adolescents with a more frequent use of electronic media. Public Library of Science 2021-07-07 /pmc/articles/PMC8263301/ /pubmed/34234359 http://dx.doi.org/10.1371/journal.pone.0254197 Text en © 2021 Kleppang et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Kleppang, Annette Løvheim Steigen, Anne Mari Ma, Li Søberg Finbråten, Hanne Hagquist, Curt Electronic media use and symptoms of depression among adolescents in Norway |
title | Electronic media use and symptoms of depression among adolescents in Norway |
title_full | Electronic media use and symptoms of depression among adolescents in Norway |
title_fullStr | Electronic media use and symptoms of depression among adolescents in Norway |
title_full_unstemmed | Electronic media use and symptoms of depression among adolescents in Norway |
title_short | Electronic media use and symptoms of depression among adolescents in Norway |
title_sort | electronic media use and symptoms of depression among adolescents in norway |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8263301/ https://www.ncbi.nlm.nih.gov/pubmed/34234359 http://dx.doi.org/10.1371/journal.pone.0254197 |
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