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Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity

Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complex...

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Autores principales: Cui, Ruifang, Jiang, Jinliang, Zeng, Lu, Jiang, Lijun, Xia, Zeling, Dong, Li, Gong, Diankun, Yan, Guojian, Ma, Weiyi, Yao, Dezhong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8275975/
https://www.ncbi.nlm.nih.gov/pubmed/34267631
http://dx.doi.org/10.3389/fnhum.2021.640329
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author Cui, Ruifang
Jiang, Jinliang
Zeng, Lu
Jiang, Lijun
Xia, Zeling
Dong, Li
Gong, Diankun
Yan, Guojian
Ma, Weiyi
Yao, Dezhong
author_facet Cui, Ruifang
Jiang, Jinliang
Zeng, Lu
Jiang, Lijun
Xia, Zeling
Dong, Li
Gong, Diankun
Yan, Guojian
Ma, Weiyi
Yao, Dezhong
author_sort Cui, Ruifang
collection PubMed
description Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complexity, and if so, whether this effect is observable across AVG subgenres. Two AVG games – League of Legends (LOL) and Player Unknown’s Battle Grounds (PUBG) that represent two major AVG subgenres – were examined. We compared rs-EEG microstate and omega complexity between LOL experts and non-experts (Experiment 1) and between PUBG experts and non-experts (Experiment 2). We found that the experts and non-experts had different rs-EEG activities in both experiments, thus revealing the adaptive effect of AVG experience on brain development. Furthermore, we also found certain subgenre-specific complexity changes, supporting the recent proposal that AVG should be categorized based on the gaming mechanics of a specific game rather than a generic genre designation.
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spelling pubmed-82759752021-07-14 Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity Cui, Ruifang Jiang, Jinliang Zeng, Lu Jiang, Lijun Xia, Zeling Dong, Li Gong, Diankun Yan, Guojian Ma, Weiyi Yao, Dezhong Front Hum Neurosci Neuroscience Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complexity, and if so, whether this effect is observable across AVG subgenres. Two AVG games – League of Legends (LOL) and Player Unknown’s Battle Grounds (PUBG) that represent two major AVG subgenres – were examined. We compared rs-EEG microstate and omega complexity between LOL experts and non-experts (Experiment 1) and between PUBG experts and non-experts (Experiment 2). We found that the experts and non-experts had different rs-EEG activities in both experiments, thus revealing the adaptive effect of AVG experience on brain development. Furthermore, we also found certain subgenre-specific complexity changes, supporting the recent proposal that AVG should be categorized based on the gaming mechanics of a specific game rather than a generic genre designation. Frontiers Media S.A. 2021-06-29 /pmc/articles/PMC8275975/ /pubmed/34267631 http://dx.doi.org/10.3389/fnhum.2021.640329 Text en Copyright © 2021 Cui, Jiang, Zeng, Jiang, Xia, Dong, Gong, Yan, Ma and Yao. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Cui, Ruifang
Jiang, Jinliang
Zeng, Lu
Jiang, Lijun
Xia, Zeling
Dong, Li
Gong, Diankun
Yan, Guojian
Ma, Weiyi
Yao, Dezhong
Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity
title Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity
title_full Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity
title_fullStr Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity
title_full_unstemmed Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity
title_short Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity
title_sort action video gaming experience related to altered resting-state eeg temporal and spatial complexity
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8275975/
https://www.ncbi.nlm.nih.gov/pubmed/34267631
http://dx.doi.org/10.3389/fnhum.2021.640329
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