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Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity
Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complex...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8275975/ https://www.ncbi.nlm.nih.gov/pubmed/34267631 http://dx.doi.org/10.3389/fnhum.2021.640329 |
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author | Cui, Ruifang Jiang, Jinliang Zeng, Lu Jiang, Lijun Xia, Zeling Dong, Li Gong, Diankun Yan, Guojian Ma, Weiyi Yao, Dezhong |
author_facet | Cui, Ruifang Jiang, Jinliang Zeng, Lu Jiang, Lijun Xia, Zeling Dong, Li Gong, Diankun Yan, Guojian Ma, Weiyi Yao, Dezhong |
author_sort | Cui, Ruifang |
collection | PubMed |
description | Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complexity, and if so, whether this effect is observable across AVG subgenres. Two AVG games – League of Legends (LOL) and Player Unknown’s Battle Grounds (PUBG) that represent two major AVG subgenres – were examined. We compared rs-EEG microstate and omega complexity between LOL experts and non-experts (Experiment 1) and between PUBG experts and non-experts (Experiment 2). We found that the experts and non-experts had different rs-EEG activities in both experiments, thus revealing the adaptive effect of AVG experience on brain development. Furthermore, we also found certain subgenre-specific complexity changes, supporting the recent proposal that AVG should be categorized based on the gaming mechanics of a specific game rather than a generic genre designation. |
format | Online Article Text |
id | pubmed-8275975 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-82759752021-07-14 Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity Cui, Ruifang Jiang, Jinliang Zeng, Lu Jiang, Lijun Xia, Zeling Dong, Li Gong, Diankun Yan, Guojian Ma, Weiyi Yao, Dezhong Front Hum Neurosci Neuroscience Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complexity, and if so, whether this effect is observable across AVG subgenres. Two AVG games – League of Legends (LOL) and Player Unknown’s Battle Grounds (PUBG) that represent two major AVG subgenres – were examined. We compared rs-EEG microstate and omega complexity between LOL experts and non-experts (Experiment 1) and between PUBG experts and non-experts (Experiment 2). We found that the experts and non-experts had different rs-EEG activities in both experiments, thus revealing the adaptive effect of AVG experience on brain development. Furthermore, we also found certain subgenre-specific complexity changes, supporting the recent proposal that AVG should be categorized based on the gaming mechanics of a specific game rather than a generic genre designation. Frontiers Media S.A. 2021-06-29 /pmc/articles/PMC8275975/ /pubmed/34267631 http://dx.doi.org/10.3389/fnhum.2021.640329 Text en Copyright © 2021 Cui, Jiang, Zeng, Jiang, Xia, Dong, Gong, Yan, Ma and Yao. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Cui, Ruifang Jiang, Jinliang Zeng, Lu Jiang, Lijun Xia, Zeling Dong, Li Gong, Diankun Yan, Guojian Ma, Weiyi Yao, Dezhong Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity |
title | Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity |
title_full | Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity |
title_fullStr | Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity |
title_full_unstemmed | Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity |
title_short | Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity |
title_sort | action video gaming experience related to altered resting-state eeg temporal and spatial complexity |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8275975/ https://www.ncbi.nlm.nih.gov/pubmed/34267631 http://dx.doi.org/10.3389/fnhum.2021.640329 |
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