Cargando…
A Game of Covid: Strategic Thoughts About a Ludified Pandemic
Many aspects of handling the COVID-19 pandemic bear a resemblance to patterns found in games. We observe point displays and leader boards, the visible assumption of roles, classic archetypes, the collection of resources, and spatial awareness. We argue that these patterns manifest spontaneously as a...
Autores principales: | Raab, Marius Hans, Döbler, Niklas Alexander, Carbon, Claus-Christian |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8275987/ https://www.ncbi.nlm.nih.gov/pubmed/34267692 http://dx.doi.org/10.3389/fpsyg.2021.607309 |
Ejemplares similares
-
The Sarrazin effect: the presence of absurd statements in conspiracy theories makes canonical information less plausible
por: Raab, Marius Hans, et al.
Publicado: (2013) -
The stream of experience when watching artistic movies. Dynamic aesthetic effects revealed by the Continuous Evaluation Procedure (CEP)
por: Muth, Claudia, et al.
Publicado: (2015) -
Vaccination against SARS-CoV-2: a human enhancement story
por: Döbler, Niklas Alexander, et al.
Publicado: (2021) -
Thirty shades of truth: conspiracy theories as stories of individuation, not of pathological delusion
por: Raab, Marius H., et al.
Publicado: (2013) -
On the Parental Influence on Children’s Physical Activities and Mental Health During the COVID-19 Pandemic
por: Khozaei, Fatemeh, et al.
Publicado: (2022)