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Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal

BACKGROUND: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of a...

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Detalles Bibliográficos
Autores principales: Beristain-Colorado, María Del Pilar, Ambros-Antemate, Jorge Fernando, Vargas-Treviño, Marciano, Gutiérrez-Gutiérrez, Jaime, Moreno-Rodriguez, Adriana, Hernández-Cruz, Pedro Antonio, Gallegos-Velasco, Itandehui Belem, Torres-Rosas, Rafael
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8277408/
https://www.ncbi.nlm.nih.gov/pubmed/34185003
http://dx.doi.org/10.2196/25854
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author Beristain-Colorado, María Del Pilar
Ambros-Antemate, Jorge Fernando
Vargas-Treviño, Marciano
Gutiérrez-Gutiérrez, Jaime
Moreno-Rodriguez, Adriana
Hernández-Cruz, Pedro Antonio
Gallegos-Velasco, Itandehui Belem
Torres-Rosas, Rafael
author_facet Beristain-Colorado, María Del Pilar
Ambros-Antemate, Jorge Fernando
Vargas-Treviño, Marciano
Gutiérrez-Gutiérrez, Jaime
Moreno-Rodriguez, Adriana
Hernández-Cruz, Pedro Antonio
Gallegos-Velasco, Itandehui Belem
Torres-Rosas, Rafael
author_sort Beristain-Colorado, María Del Pilar
collection PubMed
description BACKGROUND: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient’s needs. OBJECTIVE: The aim of this study was to propose a conceptual framework with standardized elements for the development of information systems by using a flexible and an adaptable process centered on the patient’s needs and focused on the creation of serious games for physical rehabilitation. METHODS: The conceptual framework is based on 3 fundamental concepts: (1) user-centered design, which is an iterative design process focused on users and their needs at each phase of the process, (2) generic structural activities of software engineering, which guides the independent development process regardless of the complexity or size of the problem, and (3) gamification elements, which allow the transformation of obstacles into positive and fun reinforcements, thereby encouraging patients in their rehabilitation process. RESULTS: We propose a conceptual framework to guide the development of serious games through a systematic process by using an iterative and incremental process applying the phases of context identification, user requirements, planning, design, construction of the interaction devices and video game, and evaluation. CONCLUSIONS: This proposed framework will provide developers of serious games a systematic process with standardized elements for the development of flexible and adaptable software with a high level of patient commitment, which will effectively contribute to their rehabilitation process.
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spelling pubmed-82774082021-07-26 Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal Beristain-Colorado, María Del Pilar Ambros-Antemate, Jorge Fernando Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Moreno-Rodriguez, Adriana Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Torres-Rosas, Rafael JMIR Serious Games Original Paper BACKGROUND: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient’s needs. OBJECTIVE: The aim of this study was to propose a conceptual framework with standardized elements for the development of information systems by using a flexible and an adaptable process centered on the patient’s needs and focused on the creation of serious games for physical rehabilitation. METHODS: The conceptual framework is based on 3 fundamental concepts: (1) user-centered design, which is an iterative design process focused on users and their needs at each phase of the process, (2) generic structural activities of software engineering, which guides the independent development process regardless of the complexity or size of the problem, and (3) gamification elements, which allow the transformation of obstacles into positive and fun reinforcements, thereby encouraging patients in their rehabilitation process. RESULTS: We propose a conceptual framework to guide the development of serious games through a systematic process by using an iterative and incremental process applying the phases of context identification, user requirements, planning, design, construction of the interaction devices and video game, and evaluation. CONCLUSIONS: This proposed framework will provide developers of serious games a systematic process with standardized elements for the development of flexible and adaptable software with a high level of patient commitment, which will effectively contribute to their rehabilitation process. JMIR Publications 2021-06-24 /pmc/articles/PMC8277408/ /pubmed/34185003 http://dx.doi.org/10.2196/25854 Text en ©María Del Pilar Beristain-Colorado, Jorge Fernando Ambros-Antemate, Marciano Vargas-Treviño, Jaime Gutiérrez-Gutiérrez, Adriana Moreno-Rodriguez, Pedro Antonio Hernández-Cruz, Itandehui Belem Gallegos-Velasco, Rafael Torres-Rosas. Originally published in JMIR Serious Games (https://games.jmir.org), 24.06.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Beristain-Colorado, María Del Pilar
Ambros-Antemate, Jorge Fernando
Vargas-Treviño, Marciano
Gutiérrez-Gutiérrez, Jaime
Moreno-Rodriguez, Adriana
Hernández-Cruz, Pedro Antonio
Gallegos-Velasco, Itandehui Belem
Torres-Rosas, Rafael
Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
title Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
title_full Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
title_fullStr Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
title_full_unstemmed Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
title_short Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
title_sort standardizing the development of serious games for physical rehabilitation: conceptual framework proposal
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8277408/
https://www.ncbi.nlm.nih.gov/pubmed/34185003
http://dx.doi.org/10.2196/25854
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