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Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
BACKGROUND: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of a...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8277408/ https://www.ncbi.nlm.nih.gov/pubmed/34185003 http://dx.doi.org/10.2196/25854 |
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author | Beristain-Colorado, María Del Pilar Ambros-Antemate, Jorge Fernando Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Moreno-Rodriguez, Adriana Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Torres-Rosas, Rafael |
author_facet | Beristain-Colorado, María Del Pilar Ambros-Antemate, Jorge Fernando Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Moreno-Rodriguez, Adriana Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Torres-Rosas, Rafael |
author_sort | Beristain-Colorado, María Del Pilar |
collection | PubMed |
description | BACKGROUND: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient’s needs. OBJECTIVE: The aim of this study was to propose a conceptual framework with standardized elements for the development of information systems by using a flexible and an adaptable process centered on the patient’s needs and focused on the creation of serious games for physical rehabilitation. METHODS: The conceptual framework is based on 3 fundamental concepts: (1) user-centered design, which is an iterative design process focused on users and their needs at each phase of the process, (2) generic structural activities of software engineering, which guides the independent development process regardless of the complexity or size of the problem, and (3) gamification elements, which allow the transformation of obstacles into positive and fun reinforcements, thereby encouraging patients in their rehabilitation process. RESULTS: We propose a conceptual framework to guide the development of serious games through a systematic process by using an iterative and incremental process applying the phases of context identification, user requirements, planning, design, construction of the interaction devices and video game, and evaluation. CONCLUSIONS: This proposed framework will provide developers of serious games a systematic process with standardized elements for the development of flexible and adaptable software with a high level of patient commitment, which will effectively contribute to their rehabilitation process. |
format | Online Article Text |
id | pubmed-8277408 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-82774082021-07-26 Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal Beristain-Colorado, María Del Pilar Ambros-Antemate, Jorge Fernando Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Moreno-Rodriguez, Adriana Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Torres-Rosas, Rafael JMIR Serious Games Original Paper BACKGROUND: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient’s needs. OBJECTIVE: The aim of this study was to propose a conceptual framework with standardized elements for the development of information systems by using a flexible and an adaptable process centered on the patient’s needs and focused on the creation of serious games for physical rehabilitation. METHODS: The conceptual framework is based on 3 fundamental concepts: (1) user-centered design, which is an iterative design process focused on users and their needs at each phase of the process, (2) generic structural activities of software engineering, which guides the independent development process regardless of the complexity or size of the problem, and (3) gamification elements, which allow the transformation of obstacles into positive and fun reinforcements, thereby encouraging patients in their rehabilitation process. RESULTS: We propose a conceptual framework to guide the development of serious games through a systematic process by using an iterative and incremental process applying the phases of context identification, user requirements, planning, design, construction of the interaction devices and video game, and evaluation. CONCLUSIONS: This proposed framework will provide developers of serious games a systematic process with standardized elements for the development of flexible and adaptable software with a high level of patient commitment, which will effectively contribute to their rehabilitation process. JMIR Publications 2021-06-24 /pmc/articles/PMC8277408/ /pubmed/34185003 http://dx.doi.org/10.2196/25854 Text en ©María Del Pilar Beristain-Colorado, Jorge Fernando Ambros-Antemate, Marciano Vargas-Treviño, Jaime Gutiérrez-Gutiérrez, Adriana Moreno-Rodriguez, Pedro Antonio Hernández-Cruz, Itandehui Belem Gallegos-Velasco, Rafael Torres-Rosas. Originally published in JMIR Serious Games (https://games.jmir.org), 24.06.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Beristain-Colorado, María Del Pilar Ambros-Antemate, Jorge Fernando Vargas-Treviño, Marciano Gutiérrez-Gutiérrez, Jaime Moreno-Rodriguez, Adriana Hernández-Cruz, Pedro Antonio Gallegos-Velasco, Itandehui Belem Torres-Rosas, Rafael Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal |
title | Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal |
title_full | Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal |
title_fullStr | Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal |
title_full_unstemmed | Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal |
title_short | Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal |
title_sort | standardizing the development of serious games for physical rehabilitation: conceptual framework proposal |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8277408/ https://www.ncbi.nlm.nih.gov/pubmed/34185003 http://dx.doi.org/10.2196/25854 |
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