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Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review
Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is a primary reason for their high popularity. Interestingly, the adverse effects of MMOs have attracted significant attentio...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8277937/ https://www.ncbi.nlm.nih.gov/pubmed/34276523 http://dx.doi.org/10.3389/fpsyg.2021.698799 |
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author | Raith, Lisa Bignill, Julie Stavropoulos, Vasileios Millear, Prudence Allen, Andrew Stallman, Helen M. Mason, Jonathan De Regt, Tamara Wood, Andrew Kannis-Dymand, Lee |
author_facet | Raith, Lisa Bignill, Julie Stavropoulos, Vasileios Millear, Prudence Allen, Andrew Stallman, Helen M. Mason, Jonathan De Regt, Tamara Wood, Andrew Kannis-Dymand, Lee |
author_sort | Raith, Lisa |
collection | PubMed |
description | Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is a primary reason for their high popularity. Interestingly, the adverse effects of MMOs have attracted significant attention compared to their potential benefits. Methods: To address this deficit, employing PRISMA guidelines, this systematic review aimed to summarize empirical evidence regarding a range of interpersonal and intrapersonal MMO well-being outcomes for those older than 13. Results: Three databases identified 18 relevant English language studies, 13 quantitative, 4 qualitative and 1 mixed method published between January 2012 and August 2020. A narrative synthesis methodology was employed, whilst validated tools appraised risk of bias and study quality. Conclusions: A significant positive relationship between playing MMOs and social well-being was concluded, irrespective of one's age and/or their casual or immersed gaming patterns. This finding should be considered in the light of the limited: (a) game platforms investigated; (b) well-being constructs identified; and (c) research quality (i.e., modest). Nonetheless, conclusions are of relevance for game developers and health professionals, who should be cognizant of the significant MMOs-well-being association(s). Future research should focus on broadening the well-being constructs investigated, whilst enhancing the applied methodologies. |
format | Online Article Text |
id | pubmed-8277937 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-82779372021-07-15 Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review Raith, Lisa Bignill, Julie Stavropoulos, Vasileios Millear, Prudence Allen, Andrew Stallman, Helen M. Mason, Jonathan De Regt, Tamara Wood, Andrew Kannis-Dymand, Lee Front Psychol Psychology Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is a primary reason for their high popularity. Interestingly, the adverse effects of MMOs have attracted significant attention compared to their potential benefits. Methods: To address this deficit, employing PRISMA guidelines, this systematic review aimed to summarize empirical evidence regarding a range of interpersonal and intrapersonal MMO well-being outcomes for those older than 13. Results: Three databases identified 18 relevant English language studies, 13 quantitative, 4 qualitative and 1 mixed method published between January 2012 and August 2020. A narrative synthesis methodology was employed, whilst validated tools appraised risk of bias and study quality. Conclusions: A significant positive relationship between playing MMOs and social well-being was concluded, irrespective of one's age and/or their casual or immersed gaming patterns. This finding should be considered in the light of the limited: (a) game platforms investigated; (b) well-being constructs identified; and (c) research quality (i.e., modest). Nonetheless, conclusions are of relevance for game developers and health professionals, who should be cognizant of the significant MMOs-well-being association(s). Future research should focus on broadening the well-being constructs investigated, whilst enhancing the applied methodologies. Frontiers Media S.A. 2021-06-30 /pmc/articles/PMC8277937/ /pubmed/34276523 http://dx.doi.org/10.3389/fpsyg.2021.698799 Text en Copyright © 2021 Raith, Bignill, Stavropoulos, Millear, Allen, Stallman, Mason, De Regt, Wood and Kannis-Dymand. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Raith, Lisa Bignill, Julie Stavropoulos, Vasileios Millear, Prudence Allen, Andrew Stallman, Helen M. Mason, Jonathan De Regt, Tamara Wood, Andrew Kannis-Dymand, Lee Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review |
title | Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review |
title_full | Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review |
title_fullStr | Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review |
title_full_unstemmed | Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review |
title_short | Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review |
title_sort | massively multiplayer online games and well-being: a systematic literature review |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8277937/ https://www.ncbi.nlm.nih.gov/pubmed/34276523 http://dx.doi.org/10.3389/fpsyg.2021.698799 |
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