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Effects of using mobile augmented reality for simple interest computation in a financial mathematics course
Understanding the concept of simple interest is essential in financial mathematics because it establishes the basis to comprehend complex conceptualizations. Nevertheless, students often have problems learning about simple interest. This paper aims to introduce a prototype called “simple interest co...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8279137/ https://www.ncbi.nlm.nih.gov/pubmed/34307864 http://dx.doi.org/10.7717/peerj-cs.618 |
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author | Hernández Moreno, Laura Alicia López Solórzano, Juan Gabriel Tovar Morales, María Teresa Vergara Villegas, Osslan Osiris Cruz Sánchez, Vianey Guadalupe |
author_facet | Hernández Moreno, Laura Alicia López Solórzano, Juan Gabriel Tovar Morales, María Teresa Vergara Villegas, Osslan Osiris Cruz Sánchez, Vianey Guadalupe |
author_sort | Hernández Moreno, Laura Alicia |
collection | PubMed |
description | Understanding the concept of simple interest is essential in financial mathematics because it establishes the basis to comprehend complex conceptualizations. Nevertheless, students often have problems learning about simple interest. This paper aims to introduce a prototype called “simple interest computation with mobile augmented reality” (SICMAR) and evaluate its effects on students in a financial mathematics course. The research design comprises four stages: (i) planning; (ii) hypotheses development; (iii) software development; and (iv) design of data collection instruments. The planning stage explains the problems that students confront to learn about simple interest. In the second stage, we present the twelve hypotheses tested in the study. The stage of software development discusses the logic implemented for SICMAR functionality. In the last stage, we design two surveys and two practice tests to assess students. The pre-test survey uses the attention, relevance, confidence, and satisfaction (ARCS) model to assess students’ motivation in a traditional learning setting. The post-test survey assesses motivation, technology usage with the technology acceptance model (TAM), and prototype quality when students use SICMAR. Also, students solve practice exercises to assess their achievement. One hundred three undergraduates participated in both sessions of the study. The findings revealed the direct positive impact of SICMAR on students’ achievement and motivation. Moreover, students expressed their interest in using the prototype because of its quality. In summary, students consider SICMAR as a valuable complementary tool to learn simple interest topics. |
format | Online Article Text |
id | pubmed-8279137 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | PeerJ Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-82791372021-07-22 Effects of using mobile augmented reality for simple interest computation in a financial mathematics course Hernández Moreno, Laura Alicia López Solórzano, Juan Gabriel Tovar Morales, María Teresa Vergara Villegas, Osslan Osiris Cruz Sánchez, Vianey Guadalupe PeerJ Comput Sci Human–Computer Interaction Understanding the concept of simple interest is essential in financial mathematics because it establishes the basis to comprehend complex conceptualizations. Nevertheless, students often have problems learning about simple interest. This paper aims to introduce a prototype called “simple interest computation with mobile augmented reality” (SICMAR) and evaluate its effects on students in a financial mathematics course. The research design comprises four stages: (i) planning; (ii) hypotheses development; (iii) software development; and (iv) design of data collection instruments. The planning stage explains the problems that students confront to learn about simple interest. In the second stage, we present the twelve hypotheses tested in the study. The stage of software development discusses the logic implemented for SICMAR functionality. In the last stage, we design two surveys and two practice tests to assess students. The pre-test survey uses the attention, relevance, confidence, and satisfaction (ARCS) model to assess students’ motivation in a traditional learning setting. The post-test survey assesses motivation, technology usage with the technology acceptance model (TAM), and prototype quality when students use SICMAR. Also, students solve practice exercises to assess their achievement. One hundred three undergraduates participated in both sessions of the study. The findings revealed the direct positive impact of SICMAR on students’ achievement and motivation. Moreover, students expressed their interest in using the prototype because of its quality. In summary, students consider SICMAR as a valuable complementary tool to learn simple interest topics. PeerJ Inc. 2021-06-29 /pmc/articles/PMC8279137/ /pubmed/34307864 http://dx.doi.org/10.7717/peerj-cs.618 Text en ©2021 Hernández Moreno et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ Computer Science) and either DOI or URL of the article must be cited. |
spellingShingle | Human–Computer Interaction Hernández Moreno, Laura Alicia López Solórzano, Juan Gabriel Tovar Morales, María Teresa Vergara Villegas, Osslan Osiris Cruz Sánchez, Vianey Guadalupe Effects of using mobile augmented reality for simple interest computation in a financial mathematics course |
title | Effects of using mobile augmented reality for simple interest computation in a financial mathematics course |
title_full | Effects of using mobile augmented reality for simple interest computation in a financial mathematics course |
title_fullStr | Effects of using mobile augmented reality for simple interest computation in a financial mathematics course |
title_full_unstemmed | Effects of using mobile augmented reality for simple interest computation in a financial mathematics course |
title_short | Effects of using mobile augmented reality for simple interest computation in a financial mathematics course |
title_sort | effects of using mobile augmented reality for simple interest computation in a financial mathematics course |
topic | Human–Computer Interaction |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8279137/ https://www.ncbi.nlm.nih.gov/pubmed/34307864 http://dx.doi.org/10.7717/peerj-cs.618 |
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