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Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study

BACKGROUND: Serious games are gaining increasing importance in neurorehabilitation since they increase motivation and adherence to therapy, thereby potentially improving its outcome. The benefits of serious games, such as the possibility to implement adaptive feedback and the calculation of comparab...

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Autores principales: Knobel, Samuel Elia Johannes, Kaufmann, Brigitte Charlotte, Gerber, Stephan Moreno, Urwyler, Prabitha, Cazzoli, Dario, Müri, René M, Nef, Tobias, Nyffeler, Thomas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8285750/
https://www.ncbi.nlm.nih.gov/pubmed/34255653
http://dx.doi.org/10.2196/29182
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author Knobel, Samuel Elia Johannes
Kaufmann, Brigitte Charlotte
Gerber, Stephan Moreno
Urwyler, Prabitha
Cazzoli, Dario
Müri, René M
Nef, Tobias
Nyffeler, Thomas
author_facet Knobel, Samuel Elia Johannes
Kaufmann, Brigitte Charlotte
Gerber, Stephan Moreno
Urwyler, Prabitha
Cazzoli, Dario
Müri, René M
Nef, Tobias
Nyffeler, Thomas
author_sort Knobel, Samuel Elia Johannes
collection PubMed
description BACKGROUND: Serious games are gaining increasing importance in neurorehabilitation since they increase motivation and adherence to therapy, thereby potentially improving its outcome. The benefits of serious games, such as the possibility to implement adaptive feedback and the calculation of comparable performance measures, can be even further improved by using immersive virtual reality (iVR), allowing a more intuitive interaction with training devices and higher ecological validity. OBJECTIVE: This study aimed to develop a visual search task embedded in a serious game setting for iVR, including self-adapting difficulty scaling, thus being able to adjust to the needs and ability levels of different groups of individuals. METHODS: In a two-step process, a serious game in iVR (bird search task) was developed and tested in healthy young (n=21) and elderly (n=23) participants and in a group of patients with impaired visual exploration behavior (ie, patients with hemispatial neglect after right-hemispheric stroke; n=11). Usability, side effects, game experience, immersion, and presence of the iVR serious game were assessed by validated questionnaires. Moreover, in the group of stroke patients, the performance in the iVR serious game was also considered with respect to hemispatial neglect severity, as assessed by established objective hemispatial neglect measures. RESULTS: In all 3 groups, reported usability of the iVR serious game was above 4.5 (on a Likert scale with scores ranging from 1 to 5) and reported side effects were infrequent and of low intensity (below 1.5 on a Likert scale with scores ranging from 1 to 4). All 3 groups equally judged the iVR serious game as highly motivating and entertaining. Performance in the game (in terms of mean search time) showed a lateralized increase in search time in patients with hemispatial neglect that varied strongly as a function of objective hemispatial neglect severity. CONCLUSIONS: The developed iVR serious game, “bird search task,” was a motivating, entertaining, and immersive task, which can, due to its adaptive difficulty scaling, adjust and be played by different populations with different levels of skills, including individuals with cognitive impairments. As a complementary finding, it seems that performance in the game is able to capture typical patterns of impaired visual exploration behavior in hemispatial neglect, as there is a high correlation between performance and neglect severity as assessed with a cancellation task.
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spelling pubmed-82857502021-08-03 Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study Knobel, Samuel Elia Johannes Kaufmann, Brigitte Charlotte Gerber, Stephan Moreno Urwyler, Prabitha Cazzoli, Dario Müri, René M Nef, Tobias Nyffeler, Thomas JMIR Serious Games Original Paper BACKGROUND: Serious games are gaining increasing importance in neurorehabilitation since they increase motivation and adherence to therapy, thereby potentially improving its outcome. The benefits of serious games, such as the possibility to implement adaptive feedback and the calculation of comparable performance measures, can be even further improved by using immersive virtual reality (iVR), allowing a more intuitive interaction with training devices and higher ecological validity. OBJECTIVE: This study aimed to develop a visual search task embedded in a serious game setting for iVR, including self-adapting difficulty scaling, thus being able to adjust to the needs and ability levels of different groups of individuals. METHODS: In a two-step process, a serious game in iVR (bird search task) was developed and tested in healthy young (n=21) and elderly (n=23) participants and in a group of patients with impaired visual exploration behavior (ie, patients with hemispatial neglect after right-hemispheric stroke; n=11). Usability, side effects, game experience, immersion, and presence of the iVR serious game were assessed by validated questionnaires. Moreover, in the group of stroke patients, the performance in the iVR serious game was also considered with respect to hemispatial neglect severity, as assessed by established objective hemispatial neglect measures. RESULTS: In all 3 groups, reported usability of the iVR serious game was above 4.5 (on a Likert scale with scores ranging from 1 to 5) and reported side effects were infrequent and of low intensity (below 1.5 on a Likert scale with scores ranging from 1 to 4). All 3 groups equally judged the iVR serious game as highly motivating and entertaining. Performance in the game (in terms of mean search time) showed a lateralized increase in search time in patients with hemispatial neglect that varied strongly as a function of objective hemispatial neglect severity. CONCLUSIONS: The developed iVR serious game, “bird search task,” was a motivating, entertaining, and immersive task, which can, due to its adaptive difficulty scaling, adjust and be played by different populations with different levels of skills, including individuals with cognitive impairments. As a complementary finding, it seems that performance in the game is able to capture typical patterns of impaired visual exploration behavior in hemispatial neglect, as there is a high correlation between performance and neglect severity as assessed with a cancellation task. JMIR Publications 2021-07-02 /pmc/articles/PMC8285750/ /pubmed/34255653 http://dx.doi.org/10.2196/29182 Text en ©Samuel Elia Johannes Knobel, Brigitte Charlotte Kaufmann, Stephan Moreno Gerber, Prabitha Urwyler, Dario Cazzoli, René M Müri, Tobias Nef, Thomas Nyffeler. Originally published in JMIR Serious Games (https://games.jmir.org), 02.07.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Knobel, Samuel Elia Johannes
Kaufmann, Brigitte Charlotte
Gerber, Stephan Moreno
Urwyler, Prabitha
Cazzoli, Dario
Müri, René M
Nef, Tobias
Nyffeler, Thomas
Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
title Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
title_full Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
title_fullStr Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
title_full_unstemmed Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
title_short Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
title_sort development of a search task using immersive virtual reality: proof-of-concept study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8285750/
https://www.ncbi.nlm.nih.gov/pubmed/34255653
http://dx.doi.org/10.2196/29182
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