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The trade-off between design fixation and quality: Physical objects or multiperspective pictures?
Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared w...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8294488/ https://www.ncbi.nlm.nih.gov/pubmed/34288942 http://dx.doi.org/10.1371/journal.pone.0254933 |
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author | Shen, Danni Yao, Xuelin Bao, Defu |
author_facet | Shen, Danni Yao, Xuelin Bao, Defu |
author_sort | Shen, Danni |
collection | PubMed |
description | Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared with the participants facing objects. To fully explore the influence of physical and pictorial examples on design novices, we investigated design fixation and design quality when they were provided with multiperspective pictures having information remarkably similar to physical objects. Specifically, two novice groups individually created their own designs after observing several examples by the way of the above two presentation modes. These designs were evaluated by two evaluators in terms of similarity, originality, and completeness. Statistical analysis showed that no significant difference was found in similarity and originality between the two groups, whereas the designs of the physical group outperformed those of the pictorial group in terms of completeness. This finding indicated that the two groups showed the same degree of design fixation, as multiperspective pictures presented most of the form information of the physical object. The results suggest that when instructing design novices, it is essential to control how to present design examples at different stages of the design process. |
format | Online Article Text |
id | pubmed-8294488 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-82944882021-07-31 The trade-off between design fixation and quality: Physical objects or multiperspective pictures? Shen, Danni Yao, Xuelin Bao, Defu PLoS One Research Article Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared with the participants facing objects. To fully explore the influence of physical and pictorial examples on design novices, we investigated design fixation and design quality when they were provided with multiperspective pictures having information remarkably similar to physical objects. Specifically, two novice groups individually created their own designs after observing several examples by the way of the above two presentation modes. These designs were evaluated by two evaluators in terms of similarity, originality, and completeness. Statistical analysis showed that no significant difference was found in similarity and originality between the two groups, whereas the designs of the physical group outperformed those of the pictorial group in terms of completeness. This finding indicated that the two groups showed the same degree of design fixation, as multiperspective pictures presented most of the form information of the physical object. The results suggest that when instructing design novices, it is essential to control how to present design examples at different stages of the design process. Public Library of Science 2021-07-21 /pmc/articles/PMC8294488/ /pubmed/34288942 http://dx.doi.org/10.1371/journal.pone.0254933 Text en © 2021 Shen et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Shen, Danni Yao, Xuelin Bao, Defu The trade-off between design fixation and quality: Physical objects or multiperspective pictures? |
title | The trade-off between design fixation and quality: Physical objects or multiperspective pictures? |
title_full | The trade-off between design fixation and quality: Physical objects or multiperspective pictures? |
title_fullStr | The trade-off between design fixation and quality: Physical objects or multiperspective pictures? |
title_full_unstemmed | The trade-off between design fixation and quality: Physical objects or multiperspective pictures? |
title_short | The trade-off between design fixation and quality: Physical objects or multiperspective pictures? |
title_sort | trade-off between design fixation and quality: physical objects or multiperspective pictures? |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8294488/ https://www.ncbi.nlm.nih.gov/pubmed/34288942 http://dx.doi.org/10.1371/journal.pone.0254933 |
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