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The trade-off between design fixation and quality: Physical objects or multiperspective pictures?

Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared w...

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Detalles Bibliográficos
Autores principales: Shen, Danni, Yao, Xuelin, Bao, Defu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8294488/
https://www.ncbi.nlm.nih.gov/pubmed/34288942
http://dx.doi.org/10.1371/journal.pone.0254933
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author Shen, Danni
Yao, Xuelin
Bao, Defu
author_facet Shen, Danni
Yao, Xuelin
Bao, Defu
author_sort Shen, Danni
collection PubMed
description Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared with the participants facing objects. To fully explore the influence of physical and pictorial examples on design novices, we investigated design fixation and design quality when they were provided with multiperspective pictures having information remarkably similar to physical objects. Specifically, two novice groups individually created their own designs after observing several examples by the way of the above two presentation modes. These designs were evaluated by two evaluators in terms of similarity, originality, and completeness. Statistical analysis showed that no significant difference was found in similarity and originality between the two groups, whereas the designs of the physical group outperformed those of the pictorial group in terms of completeness. This finding indicated that the two groups showed the same degree of design fixation, as multiperspective pictures presented most of the form information of the physical object. The results suggest that when instructing design novices, it is essential to control how to present design examples at different stages of the design process.
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spelling pubmed-82944882021-07-31 The trade-off between design fixation and quality: Physical objects or multiperspective pictures? Shen, Danni Yao, Xuelin Bao, Defu PLoS One Research Article Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared with the participants facing objects. To fully explore the influence of physical and pictorial examples on design novices, we investigated design fixation and design quality when they were provided with multiperspective pictures having information remarkably similar to physical objects. Specifically, two novice groups individually created their own designs after observing several examples by the way of the above two presentation modes. These designs were evaluated by two evaluators in terms of similarity, originality, and completeness. Statistical analysis showed that no significant difference was found in similarity and originality between the two groups, whereas the designs of the physical group outperformed those of the pictorial group in terms of completeness. This finding indicated that the two groups showed the same degree of design fixation, as multiperspective pictures presented most of the form information of the physical object. The results suggest that when instructing design novices, it is essential to control how to present design examples at different stages of the design process. Public Library of Science 2021-07-21 /pmc/articles/PMC8294488/ /pubmed/34288942 http://dx.doi.org/10.1371/journal.pone.0254933 Text en © 2021 Shen et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Shen, Danni
Yao, Xuelin
Bao, Defu
The trade-off between design fixation and quality: Physical objects or multiperspective pictures?
title The trade-off between design fixation and quality: Physical objects or multiperspective pictures?
title_full The trade-off between design fixation and quality: Physical objects or multiperspective pictures?
title_fullStr The trade-off between design fixation and quality: Physical objects or multiperspective pictures?
title_full_unstemmed The trade-off between design fixation and quality: Physical objects or multiperspective pictures?
title_short The trade-off between design fixation and quality: Physical objects or multiperspective pictures?
title_sort trade-off between design fixation and quality: physical objects or multiperspective pictures?
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8294488/
https://www.ncbi.nlm.nih.gov/pubmed/34288942
http://dx.doi.org/10.1371/journal.pone.0254933
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