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A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach
BACKGROUND: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this d...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8294638/ https://www.ncbi.nlm.nih.gov/pubmed/33764308 http://dx.doi.org/10.2196/24652 |
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author | Horsham, Caitlin Dutton-Regester, Ken Antrobus, Jodie Goldston, Andrew Price, Harley Ford, Helen Hacker, Elke |
author_facet | Horsham, Caitlin Dutton-Regester, Ken Antrobus, Jodie Goldston, Andrew Price, Harley Ford, Helen Hacker, Elke |
author_sort | Horsham, Caitlin |
collection | PubMed |
description | BACKGROUND: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this demographic are needed. OBJECTIVE: This study aims to develop a virtual reality (VR) game containing preventive skin cancer messaging and to assess the safety and satisfaction of the design based on end user feedback. METHODS: Using a two-phase design approach, we created a prototype VR game that immersed the player inside the human body while being confronted with growing cancer cells. The first design phase involved defining the problem, identifying stakeholders, choosing the technology platform, brainstorming, and designing esthetic elements. In the second design phase, we tested the prototype VR experience with stakeholders and end users in focus groups and interviews, with feedback incorporated into refining and improving the design. RESULTS: The focus groups and interviews were conducted with 18 participants. Qualitative feedback indicated high levels of satisfaction, with all participants reporting the VR game as engaging. A total of 11% (2/8) of participants reported a side effect of feeling nauseous during the experience. The end user feedback identified game improvements, suggesting an extended multistage experience with visual transitions to other environments and interactions involving cancer causation. The implementation of the VR game identified challenges in sharing VR equipment and hygiene issues. CONCLUSIONS: This study presents key findings highlighting the design and implementation approaches for a VR health intervention primarily aimed at improving sun protection behaviors. This design approach can be applied to other health prevention programs in the future. |
format | Online Article Text |
id | pubmed-8294638 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-82946382021-08-03 A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach Horsham, Caitlin Dutton-Regester, Ken Antrobus, Jodie Goldston, Andrew Price, Harley Ford, Helen Hacker, Elke JMIR Serious Games Original Paper BACKGROUND: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this demographic are needed. OBJECTIVE: This study aims to develop a virtual reality (VR) game containing preventive skin cancer messaging and to assess the safety and satisfaction of the design based on end user feedback. METHODS: Using a two-phase design approach, we created a prototype VR game that immersed the player inside the human body while being confronted with growing cancer cells. The first design phase involved defining the problem, identifying stakeholders, choosing the technology platform, brainstorming, and designing esthetic elements. In the second design phase, we tested the prototype VR experience with stakeholders and end users in focus groups and interviews, with feedback incorporated into refining and improving the design. RESULTS: The focus groups and interviews were conducted with 18 participants. Qualitative feedback indicated high levels of satisfaction, with all participants reporting the VR game as engaging. A total of 11% (2/8) of participants reported a side effect of feeling nauseous during the experience. The end user feedback identified game improvements, suggesting an extended multistage experience with visual transitions to other environments and interactions involving cancer causation. The implementation of the VR game identified challenges in sharing VR equipment and hygiene issues. CONCLUSIONS: This study presents key findings highlighting the design and implementation approaches for a VR health intervention primarily aimed at improving sun protection behaviors. This design approach can be applied to other health prevention programs in the future. JMIR Publications 2021-03-25 /pmc/articles/PMC8294638/ /pubmed/33764308 http://dx.doi.org/10.2196/24652 Text en ©Caitlin Horsham, Ken Dutton-Regester, Jodie Antrobus, Andrew Goldston, Harley Price, Helen Ford, Elke Hacker. Originally published in JMIR Serious Games (http://games.jmir.org), 25.03.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Horsham, Caitlin Dutton-Regester, Ken Antrobus, Jodie Goldston, Andrew Price, Harley Ford, Helen Hacker, Elke A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach |
title | A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach |
title_full | A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach |
title_fullStr | A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach |
title_full_unstemmed | A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach |
title_short | A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach |
title_sort | virtual reality game to change sun protection behavior and prevent cancer: user-centered design approach |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8294638/ https://www.ncbi.nlm.nih.gov/pubmed/33764308 http://dx.doi.org/10.2196/24652 |
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