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A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach

BACKGROUND: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this d...

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Detalles Bibliográficos
Autores principales: Horsham, Caitlin, Dutton-Regester, Ken, Antrobus, Jodie, Goldston, Andrew, Price, Harley, Ford, Helen, Hacker, Elke
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8294638/
https://www.ncbi.nlm.nih.gov/pubmed/33764308
http://dx.doi.org/10.2196/24652
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author Horsham, Caitlin
Dutton-Regester, Ken
Antrobus, Jodie
Goldston, Andrew
Price, Harley
Ford, Helen
Hacker, Elke
author_facet Horsham, Caitlin
Dutton-Regester, Ken
Antrobus, Jodie
Goldston, Andrew
Price, Harley
Ford, Helen
Hacker, Elke
author_sort Horsham, Caitlin
collection PubMed
description BACKGROUND: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this demographic are needed. OBJECTIVE: This study aims to develop a virtual reality (VR) game containing preventive skin cancer messaging and to assess the safety and satisfaction of the design based on end user feedback. METHODS: Using a two-phase design approach, we created a prototype VR game that immersed the player inside the human body while being confronted with growing cancer cells. The first design phase involved defining the problem, identifying stakeholders, choosing the technology platform, brainstorming, and designing esthetic elements. In the second design phase, we tested the prototype VR experience with stakeholders and end users in focus groups and interviews, with feedback incorporated into refining and improving the design. RESULTS: The focus groups and interviews were conducted with 18 participants. Qualitative feedback indicated high levels of satisfaction, with all participants reporting the VR game as engaging. A total of 11% (2/8) of participants reported a side effect of feeling nauseous during the experience. The end user feedback identified game improvements, suggesting an extended multistage experience with visual transitions to other environments and interactions involving cancer causation. The implementation of the VR game identified challenges in sharing VR equipment and hygiene issues. CONCLUSIONS: This study presents key findings highlighting the design and implementation approaches for a VR health intervention primarily aimed at improving sun protection behaviors. This design approach can be applied to other health prevention programs in the future.
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spelling pubmed-82946382021-08-03 A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach Horsham, Caitlin Dutton-Regester, Ken Antrobus, Jodie Goldston, Andrew Price, Harley Ford, Helen Hacker, Elke JMIR Serious Games Original Paper BACKGROUND: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this demographic are needed. OBJECTIVE: This study aims to develop a virtual reality (VR) game containing preventive skin cancer messaging and to assess the safety and satisfaction of the design based on end user feedback. METHODS: Using a two-phase design approach, we created a prototype VR game that immersed the player inside the human body while being confronted with growing cancer cells. The first design phase involved defining the problem, identifying stakeholders, choosing the technology platform, brainstorming, and designing esthetic elements. In the second design phase, we tested the prototype VR experience with stakeholders and end users in focus groups and interviews, with feedback incorporated into refining and improving the design. RESULTS: The focus groups and interviews were conducted with 18 participants. Qualitative feedback indicated high levels of satisfaction, with all participants reporting the VR game as engaging. A total of 11% (2/8) of participants reported a side effect of feeling nauseous during the experience. The end user feedback identified game improvements, suggesting an extended multistage experience with visual transitions to other environments and interactions involving cancer causation. The implementation of the VR game identified challenges in sharing VR equipment and hygiene issues. CONCLUSIONS: This study presents key findings highlighting the design and implementation approaches for a VR health intervention primarily aimed at improving sun protection behaviors. This design approach can be applied to other health prevention programs in the future. JMIR Publications 2021-03-25 /pmc/articles/PMC8294638/ /pubmed/33764308 http://dx.doi.org/10.2196/24652 Text en ©Caitlin Horsham, Ken Dutton-Regester, Jodie Antrobus, Andrew Goldston, Harley Price, Helen Ford, Elke Hacker. Originally published in JMIR Serious Games (http://games.jmir.org), 25.03.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Horsham, Caitlin
Dutton-Regester, Ken
Antrobus, Jodie
Goldston, Andrew
Price, Harley
Ford, Helen
Hacker, Elke
A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach
title A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach
title_full A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach
title_fullStr A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach
title_full_unstemmed A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach
title_short A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach
title_sort virtual reality game to change sun protection behavior and prevent cancer: user-centered design approach
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8294638/
https://www.ncbi.nlm.nih.gov/pubmed/33764308
http://dx.doi.org/10.2196/24652
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