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Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability
There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers’ conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students wer...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8297281/ https://www.ncbi.nlm.nih.gov/pubmed/34206942 http://dx.doi.org/10.3390/ijerph18136884 |
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author | Qiu, Boyu Chen, Yanrong He, Xu Liu, Ting Wang, Sixian Zhang, Wei |
author_facet | Qiu, Boyu Chen, Yanrong He, Xu Liu, Ting Wang, Sixian Zhang, Wei |
author_sort | Qiu, Boyu |
collection | PubMed |
description | There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers’ conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students were randomly assigned to play a video game or to watch a screen record of the video game. They then completed a series of behavioral tasks to assess the shifting, updating and inhibiting subcomponents of executive function. Scores on these tasks were also used as indicators of a component-general latent variable. Results based on analysis of covariance showed that, as predicted, the inhibition subcomponent, but not the updating or the shifting subcomponent, was significantly enhanced after gaming. The component-general executive function was not enhanced after gaming once the results were controlled for other subcomponents. The results were unrelated to participants’ self-reported positive and negative affect. The findings add key evidence to the literature on executive function and potentially contribute to the therapeutic use of video games to maintain executive function in the aged population. |
format | Online Article Text |
id | pubmed-8297281 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-82972812021-07-23 Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability Qiu, Boyu Chen, Yanrong He, Xu Liu, Ting Wang, Sixian Zhang, Wei Int J Environ Res Public Health Article There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers’ conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students were randomly assigned to play a video game or to watch a screen record of the video game. They then completed a series of behavioral tasks to assess the shifting, updating and inhibiting subcomponents of executive function. Scores on these tasks were also used as indicators of a component-general latent variable. Results based on analysis of covariance showed that, as predicted, the inhibition subcomponent, but not the updating or the shifting subcomponent, was significantly enhanced after gaming. The component-general executive function was not enhanced after gaming once the results were controlled for other subcomponents. The results were unrelated to participants’ self-reported positive and negative affect. The findings add key evidence to the literature on executive function and potentially contribute to the therapeutic use of video games to maintain executive function in the aged population. MDPI 2021-06-26 /pmc/articles/PMC8297281/ /pubmed/34206942 http://dx.doi.org/10.3390/ijerph18136884 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Qiu, Boyu Chen, Yanrong He, Xu Liu, Ting Wang, Sixian Zhang, Wei Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability |
title | Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability |
title_full | Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability |
title_fullStr | Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability |
title_full_unstemmed | Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability |
title_short | Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability |
title_sort | short-term touch-screen video game playing improves the inhibition ability |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8297281/ https://www.ncbi.nlm.nih.gov/pubmed/34206942 http://dx.doi.org/10.3390/ijerph18136884 |
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