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Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability

There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers’ conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students wer...

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Detalles Bibliográficos
Autores principales: Qiu, Boyu, Chen, Yanrong, He, Xu, Liu, Ting, Wang, Sixian, Zhang, Wei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8297281/
https://www.ncbi.nlm.nih.gov/pubmed/34206942
http://dx.doi.org/10.3390/ijerph18136884
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author Qiu, Boyu
Chen, Yanrong
He, Xu
Liu, Ting
Wang, Sixian
Zhang, Wei
author_facet Qiu, Boyu
Chen, Yanrong
He, Xu
Liu, Ting
Wang, Sixian
Zhang, Wei
author_sort Qiu, Boyu
collection PubMed
description There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers’ conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students were randomly assigned to play a video game or to watch a screen record of the video game. They then completed a series of behavioral tasks to assess the shifting, updating and inhibiting subcomponents of executive function. Scores on these tasks were also used as indicators of a component-general latent variable. Results based on analysis of covariance showed that, as predicted, the inhibition subcomponent, but not the updating or the shifting subcomponent, was significantly enhanced after gaming. The component-general executive function was not enhanced after gaming once the results were controlled for other subcomponents. The results were unrelated to participants’ self-reported positive and negative affect. The findings add key evidence to the literature on executive function and potentially contribute to the therapeutic use of video games to maintain executive function in the aged population.
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spelling pubmed-82972812021-07-23 Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability Qiu, Boyu Chen, Yanrong He, Xu Liu, Ting Wang, Sixian Zhang, Wei Int J Environ Res Public Health Article There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers’ conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students were randomly assigned to play a video game or to watch a screen record of the video game. They then completed a series of behavioral tasks to assess the shifting, updating and inhibiting subcomponents of executive function. Scores on these tasks were also used as indicators of a component-general latent variable. Results based on analysis of covariance showed that, as predicted, the inhibition subcomponent, but not the updating or the shifting subcomponent, was significantly enhanced after gaming. The component-general executive function was not enhanced after gaming once the results were controlled for other subcomponents. The results were unrelated to participants’ self-reported positive and negative affect. The findings add key evidence to the literature on executive function and potentially contribute to the therapeutic use of video games to maintain executive function in the aged population. MDPI 2021-06-26 /pmc/articles/PMC8297281/ /pubmed/34206942 http://dx.doi.org/10.3390/ijerph18136884 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Qiu, Boyu
Chen, Yanrong
He, Xu
Liu, Ting
Wang, Sixian
Zhang, Wei
Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability
title Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability
title_full Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability
title_fullStr Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability
title_full_unstemmed Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability
title_short Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability
title_sort short-term touch-screen video game playing improves the inhibition ability
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8297281/
https://www.ncbi.nlm.nih.gov/pubmed/34206942
http://dx.doi.org/10.3390/ijerph18136884
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