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How to improve technical and tactical actions of dominant and non-dominant players in children’s football?
As young football players develop important technical and tactical skills during competitive matches, this study investigated quantity and quality of technical and tactical actions in real game conditions in a 4v4 compared to the traditional 7v7 match format. In total, three matches of each format w...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8297913/ https://www.ncbi.nlm.nih.gov/pubmed/34293025 http://dx.doi.org/10.1371/journal.pone.0254900 |
Sumario: | As young football players develop important technical and tactical skills during competitive matches, this study investigated quantity and quality of technical and tactical actions in real game conditions in a 4v4 compared to the traditional 7v7 match format. In total, three matches of each format were played by 103 young football players (10.3±0.6 years) and video monitored for subsequent manual tagging of technical and tactical events. Based on the number of technical and tactical actions in the 7v7 matches, players were classified as dominant or non-dominant and changes in these subgroups were assessed during the 4v4 match format. The 4v4 match format significantly (P<0.001) increased total number of actions per player per minute compared to the 7v7 matches (5.59±1.44 and 2.78±0.73, respectively) and the number of successful (2.88±0.92 and 1.15±0.49, respectively) and unsuccessful (1.05±0.42 and 0.67±0.23, respectively) actions. Both dominant and non-dominant players increased their number of actions during the 4v4 compared to 7v7 match format. Despite a missing significant interaction effect, there was a larger percentage increase in number of actions for the non-dominant players (143%) compared to dominant players (72%) in 4v4. The 4v4 match format shows twice as many technical and tactical actions in real game conditions and, therefore, may improve players’ skill development. |
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