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Visual Algorithm of VR E-Sports for Online Health Care
The need for non-face-to-face online health care has emerged through the era of “untact”. However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise effect of VR e-sports among e-sports cases were pr...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8304166/ https://www.ncbi.nlm.nih.gov/pubmed/34209695 http://dx.doi.org/10.3390/healthcare9070824 |
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author | Lim, Sang-Guk Jung, Se-Hoon Huh, Jun-Ho |
author_facet | Lim, Sang-Guk Jung, Se-Hoon Huh, Jun-Ho |
author_sort | Lim, Sang-Guk |
collection | PubMed |
description | The need for non-face-to-face online health care has emerged through the era of “untact”. However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise effect of VR e-sports among e-sports cases were presented through a visual algorithm analysis. In addition, the evaluation criteria were established. The research method compares and analyzes e-sports cases and VR e-sports cases by applying existing evaluation research cases. It also sets up a new evaluation standard. As for the analysis result, the device immersion method and interaction range were set through an algorithm analysis; FOV and frame immersion were set through typification; the user recognition method and interaction method were set through the visual diagram. Then, each derived result value was quantified and a new evaluation criterion was proposed. |
format | Online Article Text |
id | pubmed-8304166 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-83041662021-07-25 Visual Algorithm of VR E-Sports for Online Health Care Lim, Sang-Guk Jung, Se-Hoon Huh, Jun-Ho Healthcare (Basel) Article The need for non-face-to-face online health care has emerged through the era of “untact”. However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise effect of VR e-sports among e-sports cases were presented through a visual algorithm analysis. In addition, the evaluation criteria were established. The research method compares and analyzes e-sports cases and VR e-sports cases by applying existing evaluation research cases. It also sets up a new evaluation standard. As for the analysis result, the device immersion method and interaction range were set through an algorithm analysis; FOV and frame immersion were set through typification; the user recognition method and interaction method were set through the visual diagram. Then, each derived result value was quantified and a new evaluation criterion was proposed. MDPI 2021-06-29 /pmc/articles/PMC8304166/ /pubmed/34209695 http://dx.doi.org/10.3390/healthcare9070824 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Lim, Sang-Guk Jung, Se-Hoon Huh, Jun-Ho Visual Algorithm of VR E-Sports for Online Health Care |
title | Visual Algorithm of VR E-Sports for Online Health Care |
title_full | Visual Algorithm of VR E-Sports for Online Health Care |
title_fullStr | Visual Algorithm of VR E-Sports for Online Health Care |
title_full_unstemmed | Visual Algorithm of VR E-Sports for Online Health Care |
title_short | Visual Algorithm of VR E-Sports for Online Health Care |
title_sort | visual algorithm of vr e-sports for online health care |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8304166/ https://www.ncbi.nlm.nih.gov/pubmed/34209695 http://dx.doi.org/10.3390/healthcare9070824 |
work_keys_str_mv | AT limsangguk visualalgorithmofvresportsforonlinehealthcare AT jungsehoon visualalgorithmofvresportsforonlinehealthcare AT huhjunho visualalgorithmofvresportsforonlinehealthcare |