Cargando…
Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis
Currently, one of the main public health problems among children and adolescents is poor adherence to healthy habits, leading to increasingly high rates of obesity and the comorbidities that accompany obesity. Early interventions are necessary, and among them, the use of gamification can be an effec...
Autores principales: | , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8308535/ https://www.ncbi.nlm.nih.gov/pubmed/34371989 http://dx.doi.org/10.3390/nu13072478 |
_version_ | 1783728303908061184 |
---|---|
author | Suleiman-Martos, Nora García-Lara, Rubén A. Martos-Cabrera, María Begoña Albendín-García, Luis Romero-Béjar, José Luis Cañadas-De la Fuente, Guillermo A. Gómez-Urquiza, José L. |
author_facet | Suleiman-Martos, Nora García-Lara, Rubén A. Martos-Cabrera, María Begoña Albendín-García, Luis Romero-Béjar, José Luis Cañadas-De la Fuente, Guillermo A. Gómez-Urquiza, José L. |
author_sort | Suleiman-Martos, Nora |
collection | PubMed |
description | Currently, one of the main public health problems among children and adolescents is poor adherence to healthy habits, leading to increasingly high rates of obesity and the comorbidities that accompany obesity. Early interventions are necessary, and among them, the use of gamification can be an effective method. The objective was to analyse the effect of game-based interventions (gamification) for improving nutritional habits, knowledge, and changes in body composition. A systematic review and meta-analysis were performed in CINAHL, EMBASE, LILACS, MEDLINE, SciELO, and Scopus databases, following the PRISMA recommendations. There was no restriction by year of publication or language. Only randomized controlled trials were included. Twenty-three articles were found. After the intervention, the consumption of fruit and vegetables increased, as well as the knowledge on healthy food groups. The means difference showed a higher nutritional knowledge score in the intervention group 95% CI 0.88 (0.05–1.75). No significant effect of gamification was found for body mass index z-score. Gamification could be an effective method to improve nutritional knowledge about healthier nutritional habits. Promoting the development of effective educational tools to support learning related to nutrition is necessary in order to avoid and prevent chronic diseases. |
format | Online Article Text |
id | pubmed-8308535 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-83085352021-07-25 Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis Suleiman-Martos, Nora García-Lara, Rubén A. Martos-Cabrera, María Begoña Albendín-García, Luis Romero-Béjar, José Luis Cañadas-De la Fuente, Guillermo A. Gómez-Urquiza, José L. Nutrients Review Currently, one of the main public health problems among children and adolescents is poor adherence to healthy habits, leading to increasingly high rates of obesity and the comorbidities that accompany obesity. Early interventions are necessary, and among them, the use of gamification can be an effective method. The objective was to analyse the effect of game-based interventions (gamification) for improving nutritional habits, knowledge, and changes in body composition. A systematic review and meta-analysis were performed in CINAHL, EMBASE, LILACS, MEDLINE, SciELO, and Scopus databases, following the PRISMA recommendations. There was no restriction by year of publication or language. Only randomized controlled trials were included. Twenty-three articles were found. After the intervention, the consumption of fruit and vegetables increased, as well as the knowledge on healthy food groups. The means difference showed a higher nutritional knowledge score in the intervention group 95% CI 0.88 (0.05–1.75). No significant effect of gamification was found for body mass index z-score. Gamification could be an effective method to improve nutritional knowledge about healthier nutritional habits. Promoting the development of effective educational tools to support learning related to nutrition is necessary in order to avoid and prevent chronic diseases. MDPI 2021-07-20 /pmc/articles/PMC8308535/ /pubmed/34371989 http://dx.doi.org/10.3390/nu13072478 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Suleiman-Martos, Nora García-Lara, Rubén A. Martos-Cabrera, María Begoña Albendín-García, Luis Romero-Béjar, José Luis Cañadas-De la Fuente, Guillermo A. Gómez-Urquiza, José L. Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis |
title | Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis |
title_full | Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis |
title_fullStr | Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis |
title_full_unstemmed | Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis |
title_short | Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis |
title_sort | gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: a systematic review and meta-analysis |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8308535/ https://www.ncbi.nlm.nih.gov/pubmed/34371989 http://dx.doi.org/10.3390/nu13072478 |
work_keys_str_mv | AT suleimanmartosnora gamificationfortheimprovementofdietnutritionalhabitsandbodycompositioninchildrenandadolescentsasystematicreviewandmetaanalysis AT garcialararubena gamificationfortheimprovementofdietnutritionalhabitsandbodycompositioninchildrenandadolescentsasystematicreviewandmetaanalysis AT martoscabreramariabegona gamificationfortheimprovementofdietnutritionalhabitsandbodycompositioninchildrenandadolescentsasystematicreviewandmetaanalysis AT albendingarcialuis gamificationfortheimprovementofdietnutritionalhabitsandbodycompositioninchildrenandadolescentsasystematicreviewandmetaanalysis AT romerobejarjoseluis gamificationfortheimprovementofdietnutritionalhabitsandbodycompositioninchildrenandadolescentsasystematicreviewandmetaanalysis AT canadasdelafuenteguillermoa gamificationfortheimprovementofdietnutritionalhabitsandbodycompositioninchildrenandadolescentsasystematicreviewandmetaanalysis AT gomezurquizajosel gamificationfortheimprovementofdietnutritionalhabitsandbodycompositioninchildrenandadolescentsasystematicreviewandmetaanalysis |