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Identification of Video Game Addiction Using Heart-Rate Variability Parameters
The purpose of this study is to determine heart rate variability (HRV) parameters that can quantitatively characterize game addiction by using electrocardiograms (ECGs). 23 subjects were classified into two groups prior to the experiment, 11 game-addicted subjects, and 12 non-addicted subjects, usin...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8309595/ https://www.ncbi.nlm.nih.gov/pubmed/34300423 http://dx.doi.org/10.3390/s21144683 |
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author | Kim, Jung-Yong Kim, Hea-Sol Kim, Dong-Joon Im, Sung-Kyun Kim, Mi-Sook |
author_facet | Kim, Jung-Yong Kim, Hea-Sol Kim, Dong-Joon Im, Sung-Kyun Kim, Mi-Sook |
author_sort | Kim, Jung-Yong |
collection | PubMed |
description | The purpose of this study is to determine heart rate variability (HRV) parameters that can quantitatively characterize game addiction by using electrocardiograms (ECGs). 23 subjects were classified into two groups prior to the experiment, 11 game-addicted subjects, and 12 non-addicted subjects, using questionnaires (CIUS and IAT). Various HRV parameters were tested to identify the addicted subject. The subjects played the League of Legends game for 30–40 min. The experimenter measured ECG during the game at various window sizes and specific events. Moreover, correlation and factor analyses were used to find the most effective parameters. A logistic regression equation was formed to calculate the accuracy in diagnosing addicted and non-addicted subjects. The most accurate set of parameters was found to be pNNI20, RMSSD, and LF in the 30 s after the “being killed” event. The logistic regression analysis provided an accuracy of 69.3% to 70.3%. AUC values in this study ranged from 0.654 to 0.677. This study can be noted as an exploratory step in the quantification of game addiction based on the stress response that could be used as an objective diagnostic method in the future. |
format | Online Article Text |
id | pubmed-8309595 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-83095952021-07-25 Identification of Video Game Addiction Using Heart-Rate Variability Parameters Kim, Jung-Yong Kim, Hea-Sol Kim, Dong-Joon Im, Sung-Kyun Kim, Mi-Sook Sensors (Basel) Article The purpose of this study is to determine heart rate variability (HRV) parameters that can quantitatively characterize game addiction by using electrocardiograms (ECGs). 23 subjects were classified into two groups prior to the experiment, 11 game-addicted subjects, and 12 non-addicted subjects, using questionnaires (CIUS and IAT). Various HRV parameters were tested to identify the addicted subject. The subjects played the League of Legends game for 30–40 min. The experimenter measured ECG during the game at various window sizes and specific events. Moreover, correlation and factor analyses were used to find the most effective parameters. A logistic regression equation was formed to calculate the accuracy in diagnosing addicted and non-addicted subjects. The most accurate set of parameters was found to be pNNI20, RMSSD, and LF in the 30 s after the “being killed” event. The logistic regression analysis provided an accuracy of 69.3% to 70.3%. AUC values in this study ranged from 0.654 to 0.677. This study can be noted as an exploratory step in the quantification of game addiction based on the stress response that could be used as an objective diagnostic method in the future. MDPI 2021-07-08 /pmc/articles/PMC8309595/ /pubmed/34300423 http://dx.doi.org/10.3390/s21144683 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Kim, Jung-Yong Kim, Hea-Sol Kim, Dong-Joon Im, Sung-Kyun Kim, Mi-Sook Identification of Video Game Addiction Using Heart-Rate Variability Parameters |
title | Identification of Video Game Addiction Using Heart-Rate Variability Parameters |
title_full | Identification of Video Game Addiction Using Heart-Rate Variability Parameters |
title_fullStr | Identification of Video Game Addiction Using Heart-Rate Variability Parameters |
title_full_unstemmed | Identification of Video Game Addiction Using Heart-Rate Variability Parameters |
title_short | Identification of Video Game Addiction Using Heart-Rate Variability Parameters |
title_sort | identification of video game addiction using heart-rate variability parameters |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8309595/ https://www.ncbi.nlm.nih.gov/pubmed/34300423 http://dx.doi.org/10.3390/s21144683 |
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