Cargando…

Identification of Video Game Addiction Using Heart-Rate Variability Parameters

The purpose of this study is to determine heart rate variability (HRV) parameters that can quantitatively characterize game addiction by using electrocardiograms (ECGs). 23 subjects were classified into two groups prior to the experiment, 11 game-addicted subjects, and 12 non-addicted subjects, usin...

Descripción completa

Detalles Bibliográficos
Autores principales: Kim, Jung-Yong, Kim, Hea-Sol, Kim, Dong-Joon, Im, Sung-Kyun, Kim, Mi-Sook
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8309595/
https://www.ncbi.nlm.nih.gov/pubmed/34300423
http://dx.doi.org/10.3390/s21144683
_version_ 1783728558861975552
author Kim, Jung-Yong
Kim, Hea-Sol
Kim, Dong-Joon
Im, Sung-Kyun
Kim, Mi-Sook
author_facet Kim, Jung-Yong
Kim, Hea-Sol
Kim, Dong-Joon
Im, Sung-Kyun
Kim, Mi-Sook
author_sort Kim, Jung-Yong
collection PubMed
description The purpose of this study is to determine heart rate variability (HRV) parameters that can quantitatively characterize game addiction by using electrocardiograms (ECGs). 23 subjects were classified into two groups prior to the experiment, 11 game-addicted subjects, and 12 non-addicted subjects, using questionnaires (CIUS and IAT). Various HRV parameters were tested to identify the addicted subject. The subjects played the League of Legends game for 30–40 min. The experimenter measured ECG during the game at various window sizes and specific events. Moreover, correlation and factor analyses were used to find the most effective parameters. A logistic regression equation was formed to calculate the accuracy in diagnosing addicted and non-addicted subjects. The most accurate set of parameters was found to be pNNI20, RMSSD, and LF in the 30 s after the “being killed” event. The logistic regression analysis provided an accuracy of 69.3% to 70.3%. AUC values in this study ranged from 0.654 to 0.677. This study can be noted as an exploratory step in the quantification of game addiction based on the stress response that could be used as an objective diagnostic method in the future.
format Online
Article
Text
id pubmed-8309595
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-83095952021-07-25 Identification of Video Game Addiction Using Heart-Rate Variability Parameters Kim, Jung-Yong Kim, Hea-Sol Kim, Dong-Joon Im, Sung-Kyun Kim, Mi-Sook Sensors (Basel) Article The purpose of this study is to determine heart rate variability (HRV) parameters that can quantitatively characterize game addiction by using electrocardiograms (ECGs). 23 subjects were classified into two groups prior to the experiment, 11 game-addicted subjects, and 12 non-addicted subjects, using questionnaires (CIUS and IAT). Various HRV parameters were tested to identify the addicted subject. The subjects played the League of Legends game for 30–40 min. The experimenter measured ECG during the game at various window sizes and specific events. Moreover, correlation and factor analyses were used to find the most effective parameters. A logistic regression equation was formed to calculate the accuracy in diagnosing addicted and non-addicted subjects. The most accurate set of parameters was found to be pNNI20, RMSSD, and LF in the 30 s after the “being killed” event. The logistic regression analysis provided an accuracy of 69.3% to 70.3%. AUC values in this study ranged from 0.654 to 0.677. This study can be noted as an exploratory step in the quantification of game addiction based on the stress response that could be used as an objective diagnostic method in the future. MDPI 2021-07-08 /pmc/articles/PMC8309595/ /pubmed/34300423 http://dx.doi.org/10.3390/s21144683 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Kim, Jung-Yong
Kim, Hea-Sol
Kim, Dong-Joon
Im, Sung-Kyun
Kim, Mi-Sook
Identification of Video Game Addiction Using Heart-Rate Variability Parameters
title Identification of Video Game Addiction Using Heart-Rate Variability Parameters
title_full Identification of Video Game Addiction Using Heart-Rate Variability Parameters
title_fullStr Identification of Video Game Addiction Using Heart-Rate Variability Parameters
title_full_unstemmed Identification of Video Game Addiction Using Heart-Rate Variability Parameters
title_short Identification of Video Game Addiction Using Heart-Rate Variability Parameters
title_sort identification of video game addiction using heart-rate variability parameters
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8309595/
https://www.ncbi.nlm.nih.gov/pubmed/34300423
http://dx.doi.org/10.3390/s21144683
work_keys_str_mv AT kimjungyong identificationofvideogameaddictionusingheartratevariabilityparameters
AT kimheasol identificationofvideogameaddictionusingheartratevariabilityparameters
AT kimdongjoon identificationofvideogameaddictionusingheartratevariabilityparameters
AT imsungkyun identificationofvideogameaddictionusingheartratevariabilityparameters
AT kimmisook identificationofvideogameaddictionusingheartratevariabilityparameters