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Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review
This article performs a Systematic Review of studies to answer the question: What are the researches related to the learning process with (Serious) Business Games using data collection techniques with Electroencephalogram or Eye tracking signals? The PRISMA declaration method was used to guide the s...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8309693/ https://www.ncbi.nlm.nih.gov/pubmed/34300549 http://dx.doi.org/10.3390/s21144810 |
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author | Ferreira, Cleiton Pons González-González, Carina Soledad Adamatti, Diana Francisca |
author_facet | Ferreira, Cleiton Pons González-González, Carina Soledad Adamatti, Diana Francisca |
author_sort | Ferreira, Cleiton Pons |
collection | PubMed |
description | This article performs a Systematic Review of studies to answer the question: What are the researches related to the learning process with (Serious) Business Games using data collection techniques with Electroencephalogram or Eye tracking signals? The PRISMA declaration method was used to guide the search and inclusion of works related to the elaboration of this study. The 19 references resulting from the critical evaluation initially point to a gap in investigations into using these devices to monitor serious games for learning in organizational environments. An approximation with equivalent sensing studies in serious games for the contribution of skills and competencies indicates that continuous monitoring measures, such as mental state and eye fixation, proved to identify the players’ attention levels effectively. Also, these studies showed effectiveness in the flow at different moments of the task, motivating and justifying the replication of these studies as a source of insights for the optimized design of business learning tools. This study is the first systematic review and consolidates the existing literature on user experience analysis of business simulation games supported by human-computer interfaces. |
format | Online Article Text |
id | pubmed-8309693 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-83096932021-07-25 Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review Ferreira, Cleiton Pons González-González, Carina Soledad Adamatti, Diana Francisca Sensors (Basel) Review This article performs a Systematic Review of studies to answer the question: What are the researches related to the learning process with (Serious) Business Games using data collection techniques with Electroencephalogram or Eye tracking signals? The PRISMA declaration method was used to guide the search and inclusion of works related to the elaboration of this study. The 19 references resulting from the critical evaluation initially point to a gap in investigations into using these devices to monitor serious games for learning in organizational environments. An approximation with equivalent sensing studies in serious games for the contribution of skills and competencies indicates that continuous monitoring measures, such as mental state and eye fixation, proved to identify the players’ attention levels effectively. Also, these studies showed effectiveness in the flow at different moments of the task, motivating and justifying the replication of these studies as a source of insights for the optimized design of business learning tools. This study is the first systematic review and consolidates the existing literature on user experience analysis of business simulation games supported by human-computer interfaces. MDPI 2021-07-14 /pmc/articles/PMC8309693/ /pubmed/34300549 http://dx.doi.org/10.3390/s21144810 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Ferreira, Cleiton Pons González-González, Carina Soledad Adamatti, Diana Francisca Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review |
title | Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review |
title_full | Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review |
title_fullStr | Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review |
title_full_unstemmed | Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review |
title_short | Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review |
title_sort | business simulation games analysis supported by human-computer interfaces: a systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8309693/ https://www.ncbi.nlm.nih.gov/pubmed/34300549 http://dx.doi.org/10.3390/s21144810 |
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