Cargando…
Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study
Video games have proven useful in physical rehabilitation therapy. Accessibility, however, is limited for some groups such as the elderly or patients with Parkinson’s disease (PD). We explore the potential of fully immersive video games as a rehabilitation tool in PD patients. Four patients with mil...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8309850/ https://www.ncbi.nlm.nih.gov/pubmed/34300565 http://dx.doi.org/10.3390/s21144825 |
_version_ | 1783728620174311424 |
---|---|
author | Campo-Prieto, Pablo Rodríguez-Fuentes, Gustavo Cancela-Carral, José Mª |
author_facet | Campo-Prieto, Pablo Rodríguez-Fuentes, Gustavo Cancela-Carral, José Mª |
author_sort | Campo-Prieto, Pablo |
collection | PubMed |
description | Video games have proven useful in physical rehabilitation therapy. Accessibility, however, is limited for some groups such as the elderly or patients with Parkinson’s disease (PD). We explore the potential of fully immersive video games as a rehabilitation tool in PD patients. Four patients with mild-moderate PD (3 males:1 female, 53–71 years) participated in the study. Training consisted in two immersive virtual reality video gaming sessions. Outcomes were evaluated using System Usability Scale (SUS), Simulator Sickness Questionnaire (SSQ), Game Experience Questionnaire-post game (GEQ), an ad hoc satisfaction questionnaire and perceived effort. All participants completed the sessions without adverse effects (100%), without SSQ symptoms reported. Post-gaming SUS was >75% in both sessions (range 75–80%). Post-gaming GEQ scores were 3.3–4.0/4 in both sessions. Immersive virtual reality video gaming is feasible in patients with mild-moderate PD, with positive usability and patient satisfaction, and no adverse effects. |
format | Online Article Text |
id | pubmed-8309850 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-83098502021-07-25 Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study Campo-Prieto, Pablo Rodríguez-Fuentes, Gustavo Cancela-Carral, José Mª Sensors (Basel) Brief Report Video games have proven useful in physical rehabilitation therapy. Accessibility, however, is limited for some groups such as the elderly or patients with Parkinson’s disease (PD). We explore the potential of fully immersive video games as a rehabilitation tool in PD patients. Four patients with mild-moderate PD (3 males:1 female, 53–71 years) participated in the study. Training consisted in two immersive virtual reality video gaming sessions. Outcomes were evaluated using System Usability Scale (SUS), Simulator Sickness Questionnaire (SSQ), Game Experience Questionnaire-post game (GEQ), an ad hoc satisfaction questionnaire and perceived effort. All participants completed the sessions without adverse effects (100%), without SSQ symptoms reported. Post-gaming SUS was >75% in both sessions (range 75–80%). Post-gaming GEQ scores were 3.3–4.0/4 in both sessions. Immersive virtual reality video gaming is feasible in patients with mild-moderate PD, with positive usability and patient satisfaction, and no adverse effects. MDPI 2021-07-15 /pmc/articles/PMC8309850/ /pubmed/34300565 http://dx.doi.org/10.3390/s21144825 Text en © 2021 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Brief Report Campo-Prieto, Pablo Rodríguez-Fuentes, Gustavo Cancela-Carral, José Mª Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study |
title | Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study |
title_full | Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study |
title_fullStr | Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study |
title_full_unstemmed | Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study |
title_short | Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study |
title_sort | can immersive virtual reality videogames help parkinson’s disease patients? a case study |
topic | Brief Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8309850/ https://www.ncbi.nlm.nih.gov/pubmed/34300565 http://dx.doi.org/10.3390/s21144825 |
work_keys_str_mv | AT campoprietopablo canimmersivevirtualrealityvideogameshelpparkinsonsdiseasepatientsacasestudy AT rodriguezfuentesgustavo canimmersivevirtualrealityvideogameshelpparkinsonsdiseasepatientsacasestudy AT cancelacarraljosema canimmersivevirtualrealityvideogameshelpparkinsonsdiseasepatientsacasestudy |