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Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial
BACKGROUND: Virtual reality (VR) simulators have become widespread tools for training medical students and residents in medical schools. Students using VR simulators are provided with a 3D human model to observe the details by using multiple senses and they can participate in an environment that is...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8314161/ https://www.ncbi.nlm.nih.gov/pubmed/34255649 http://dx.doi.org/10.2196/27544 |
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author | Mok, Tsz-Ngai Chen, Junyuan Pan, Jinghua Ming, Wai-Kit He, Qiyu Sin, Tat-Hang Deng, Jialin Li, Jieruo Zha, Zhengang |
author_facet | Mok, Tsz-Ngai Chen, Junyuan Pan, Jinghua Ming, Wai-Kit He, Qiyu Sin, Tat-Hang Deng, Jialin Li, Jieruo Zha, Zhengang |
author_sort | Mok, Tsz-Ngai |
collection | PubMed |
description | BACKGROUND: Virtual reality (VR) simulators have become widespread tools for training medical students and residents in medical schools. Students using VR simulators are provided with a 3D human model to observe the details by using multiple senses and they can participate in an environment that is similar to reality. OBJECTIVE: The aim of this study was to promote a new approach consisting of a shared and independent study platform for medical orthopedic students, to compare traditional tendon repair training with VR simulation of tendon repair, and to evaluate future applications of VR simulation in the academic medical field. METHODS: In this study, 121 participants were randomly allocated to VR or control groups. The participants in the VR group studied the tendon repair technique via the VR simulator, while the control group followed traditional tendon repair teaching methods. The final assessment for the medical students involved performing tendon repair with the “Kessler tendon repair with 2 interrupted tendon repair knots” (KS) method and the “Bunnell tendon repair with figure 8 tendon repair” (BS) method on a synthetic model. The operative performance was evaluated using the global rating scale. RESULTS: Of the 121 participants, 117 participants finished the assessment and 4 participants were lost to follow-up. The overall performance (a total score of 35) of the VR group using the KS method and the BS method was significantly higher (P<.001) than that of the control group. Thus, participants who received VR simulator training had a significantly higher score on the global rating scale than those who received traditional tendon repair training (P<.001). CONCLUSIONS: Our study shows that compared with the traditional tendon repair method, the VR simulator for learning tendon suturing resulted in a significant improvement of the medical students in the time in motion, flow of operation, and knowledge of the procedure. Therefore, VR simulator development in the future would most likely be beneficial for medical education and clinical practice. TRIAL REGISTRATION: Chinese Clinical Trial Registry ChiCTR2100046648; http://www.chictr.org.cn/hvshowproject.aspx?id=90180 |
format | Online Article Text |
id | pubmed-8314161 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-83141612021-08-11 Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial Mok, Tsz-Ngai Chen, Junyuan Pan, Jinghua Ming, Wai-Kit He, Qiyu Sin, Tat-Hang Deng, Jialin Li, Jieruo Zha, Zhengang JMIR Serious Games Original Paper BACKGROUND: Virtual reality (VR) simulators have become widespread tools for training medical students and residents in medical schools. Students using VR simulators are provided with a 3D human model to observe the details by using multiple senses and they can participate in an environment that is similar to reality. OBJECTIVE: The aim of this study was to promote a new approach consisting of a shared and independent study platform for medical orthopedic students, to compare traditional tendon repair training with VR simulation of tendon repair, and to evaluate future applications of VR simulation in the academic medical field. METHODS: In this study, 121 participants were randomly allocated to VR or control groups. The participants in the VR group studied the tendon repair technique via the VR simulator, while the control group followed traditional tendon repair teaching methods. The final assessment for the medical students involved performing tendon repair with the “Kessler tendon repair with 2 interrupted tendon repair knots” (KS) method and the “Bunnell tendon repair with figure 8 tendon repair” (BS) method on a synthetic model. The operative performance was evaluated using the global rating scale. RESULTS: Of the 121 participants, 117 participants finished the assessment and 4 participants were lost to follow-up. The overall performance (a total score of 35) of the VR group using the KS method and the BS method was significantly higher (P<.001) than that of the control group. Thus, participants who received VR simulator training had a significantly higher score on the global rating scale than those who received traditional tendon repair training (P<.001). CONCLUSIONS: Our study shows that compared with the traditional tendon repair method, the VR simulator for learning tendon suturing resulted in a significant improvement of the medical students in the time in motion, flow of operation, and knowledge of the procedure. Therefore, VR simulator development in the future would most likely be beneficial for medical education and clinical practice. TRIAL REGISTRATION: Chinese Clinical Trial Registry ChiCTR2100046648; http://www.chictr.org.cn/hvshowproject.aspx?id=90180 JMIR Publications 2021-07-12 /pmc/articles/PMC8314161/ /pubmed/34255649 http://dx.doi.org/10.2196/27544 Text en ©Tsz-Ngai Mok, Junyuan Chen, Jinghua Pan, Wai-Kit Ming, Qiyu He, Tat-Hang Sin, Jialin Deng, Jieruo Li, Zhengang Zha. Originally published in JMIR Serious Games (https://games.jmir.org), 12.07.2021. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Mok, Tsz-Ngai Chen, Junyuan Pan, Jinghua Ming, Wai-Kit He, Qiyu Sin, Tat-Hang Deng, Jialin Li, Jieruo Zha, Zhengang Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial |
title | Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial |
title_full | Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial |
title_fullStr | Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial |
title_full_unstemmed | Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial |
title_short | Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial |
title_sort | use of a virtual reality simulator for tendon repair training: randomized controlled trial |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8314161/ https://www.ncbi.nlm.nih.gov/pubmed/34255649 http://dx.doi.org/10.2196/27544 |
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