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Scientific Mapping of Gamification in Web of Science

Education is a constantly changing field. The new teaching processes are developed today and all teachers should be prepared. Gamification is one of the methodologies with the greatest impact on the learning process. The objective of the study is to analyze the relevance and progression that the con...

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Detalles Bibliográficos
Autores principales: López-Belmonte, Jesús, Parra-González, Mª Elena, Segura-Robles, Adrián, Pozo-Sánchez, Santiago
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8314300/
https://www.ncbi.nlm.nih.gov/pubmed/34542514
http://dx.doi.org/10.3390/ejihpe10030060
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author López-Belmonte, Jesús
Parra-González, Mª Elena
Segura-Robles, Adrián
Pozo-Sánchez, Santiago
author_facet López-Belmonte, Jesús
Parra-González, Mª Elena
Segura-Robles, Adrián
Pozo-Sánchez, Santiago
author_sort López-Belmonte, Jesús
collection PubMed
description Education is a constantly changing field. The new teaching processes are developed today and all teachers should be prepared. Gamification is one of the methodologies with the greatest impact on the learning process. The objective of the study is to analyze the relevance and progression that the concepts “gamification” and “learning” have acquired in the scientific literature of Web of Science. This research has been based on a bibliometric methodology. A classic bibliometric and thematic analyses have been carried out. A 1230 document matrix analysis has been selected. For descriptive bibliometrics, the Bibliometrix library is used, while Scimat is used for the thematic analysis. Both tools are widely used in this type of study. Results indicate that growth on the study of these topics is booming. There are also authors who accumulate most of the documents, such as Martí Parreño. English is positioned as the predominant language. The topics studied have evolved from how classic games affect learning to the study of video games and their impact on performance. It is concluded that these types of studies are still relevant and with a great future prospect. Furthermore, research focuses especially on video games, on the effects of technology on learning and on the study of flipped learning experiences.
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spelling pubmed-83143002021-09-15 Scientific Mapping of Gamification in Web of Science López-Belmonte, Jesús Parra-González, Mª Elena Segura-Robles, Adrián Pozo-Sánchez, Santiago Eur J Investig Health Psychol Educ Review Education is a constantly changing field. The new teaching processes are developed today and all teachers should be prepared. Gamification is one of the methodologies with the greatest impact on the learning process. The objective of the study is to analyze the relevance and progression that the concepts “gamification” and “learning” have acquired in the scientific literature of Web of Science. This research has been based on a bibliometric methodology. A classic bibliometric and thematic analyses have been carried out. A 1230 document matrix analysis has been selected. For descriptive bibliometrics, the Bibliometrix library is used, while Scimat is used for the thematic analysis. Both tools are widely used in this type of study. Results indicate that growth on the study of these topics is booming. There are also authors who accumulate most of the documents, such as Martí Parreño. English is positioned as the predominant language. The topics studied have evolved from how classic games affect learning to the study of video games and their impact on performance. It is concluded that these types of studies are still relevant and with a great future prospect. Furthermore, research focuses especially on video games, on the effects of technology on learning and on the study of flipped learning experiences. MDPI 2020-08-20 /pmc/articles/PMC8314300/ /pubmed/34542514 http://dx.doi.org/10.3390/ejihpe10030060 Text en © 2020 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) ).
spellingShingle Review
López-Belmonte, Jesús
Parra-González, Mª Elena
Segura-Robles, Adrián
Pozo-Sánchez, Santiago
Scientific Mapping of Gamification in Web of Science
title Scientific Mapping of Gamification in Web of Science
title_full Scientific Mapping of Gamification in Web of Science
title_fullStr Scientific Mapping of Gamification in Web of Science
title_full_unstemmed Scientific Mapping of Gamification in Web of Science
title_short Scientific Mapping of Gamification in Web of Science
title_sort scientific mapping of gamification in web of science
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8314300/
https://www.ncbi.nlm.nih.gov/pubmed/34542514
http://dx.doi.org/10.3390/ejihpe10030060
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