Cargando…
Scientific Mapping of Gamification in Web of Science
Education is a constantly changing field. The new teaching processes are developed today and all teachers should be prepared. Gamification is one of the methodologies with the greatest impact on the learning process. The objective of the study is to analyze the relevance and progression that the con...
Autores principales: | López-Belmonte, Jesús, Parra-González, Mª Elena, Segura-Robles, Adrián, Pozo-Sánchez, Santiago |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8314300/ https://www.ncbi.nlm.nih.gov/pubmed/34542514 http://dx.doi.org/10.3390/ejihpe10030060 |
Ejemplares similares
-
Projection of E-Learning in Higher Education: A Study of Its Scientific Production in Web of Science
por: López-Belmonte, Jesús, et al.
Publicado: (2021) -
Gamification and flipped learning and their influence on aspects related to the teaching-learning process
por: Parra-González, Ma Elena, et al.
Publicado: (2021) -
Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
por: López-Belmonte, Jesús, et al.
Publicado: (2020) -
Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
por: Segura-Robles, Adrián, et al.
Publicado: (2020) -
Internet Addiction in the Web of Science Database: A Review of the Literature with Scientific Mapping
por: Moreno-Guerrero, Antonio-José, et al.
Publicado: (2020)